bevy-ecs-expert

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

Best use case

bevy-ecs-expert is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

Teams using bevy-ecs-expert should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/bevy-ecs-expert/SKILL.md --create-dirs "https://raw.githubusercontent.com/ratnesh-maurya/cursor-claude-personas/main/game-developer/.claude/skills/bevy-ecs-expert/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/bevy-ecs-expert/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How bevy-ecs-expert Compares

Feature / Agentbevy-ecs-expertStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Bevy ECS Expert

## Overview

A guide to building high-performance game logic using Bevy's data-oriented ECS architecture. Learn how to structure systems, optimize queries, manage resources, and leverage parallel execution.

## When to Use This Skill

- Use when developing games with the Bevy engine in Rust.
- Use when designing game systems that need to run in parallel.
- Use when optimizing game performance by minimizing cache misses.
- Use when refactoring object-oriented logic into data-oriented ECS patterns.

## Step-by-Step Guide

### 1. Defining Components

Use simple structs for data. Derive `Component` and `Reflect`.

```rust
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct Velocity {
    x: f32,
    y: f32,
}

#[derive(Component)]
struct Player;
```

### 2. Writing Systems

Systems are regular Rust functions that query components.

```rust
fn movement_system(
    time: Res<Time>,
    mut query: Query<(&mut Transform, &Velocity), With<Player>>,
) {
    for (mut transform, velocity) in &mut query {
        transform.translation.x += velocity.x * time.delta_seconds();
        transform.translation.y += velocity.y * time.delta_seconds();
    }
}
```

### 3. Managing Resources

Use `Resource` for global data (score, game state).

```rust
#[derive(Resource)]
struct GameState {
    score: u32,
}

fn score_system(mut game_state: ResMut<GameState>) {
    game_state.score += 10;
}
```

### 4. Scheduling Systems

Add systems to the `App` builder, defining execution order if needed.

```rust
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .init_resource::<GameState>()
        .add_systems(Update, (movement_system, score_system).chain())
        .run();
}
```

## Examples

### Example 1: Spawning Entities with Require Component

```rust
use bevy::prelude::*;

#[derive(Component, Reflect, Default)]
#[require(Velocity, Sprite)]
struct Player;

#[derive(Component, Default)]
struct Velocity {
    x: f32,
    y: f32,
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn((
        Player,
        Velocity { x: 10.0, y: 0.0 },
        Sprite::from_image(asset_server.load("player.png")), 
    ));
}
```

### Example 2: Query Filters

Use `With` and `Without` to filter entities efficiently.

```rust
fn enemy_behavior(
    query: Query<&Transform, (With<Enemy>, Without<Dead>)>,
) {
    for transform in &query {
        // Only active enemies processed here
    }
}
```

## Best Practices

- ✅ **Do:** Use `Query` filters (`With`, `Without`, `Changed`) to reduce iteration count.
- ✅ **Do:** Prefer `Res` over `ResMut` when read-only access is sufficient to allow parallel execution.
- ✅ **Do:** Use `Bundle` to spawn complex entities atomically.
- ❌ **Don't:** Store heavy logic inside Components; keep them as pure data.
- ❌ **Don't:** Use `RefCell` or interior mutability inside components; let the ECS handle borrowing.

## Troubleshooting

**Problem:** System panic with "Conflict" error.
**Solution:** You are likely trying to access the same component mutably in two systems running in parallel. Use `.chain()` to order them or split the logic.

Related Skills

laravel-expert

5
from ratnesh-maurya/cursor-claude-personas

Senior Laravel Engineer role for production-grade, maintainable, and idiomatic Laravel solutions. Focuses on clean architecture, security, performance, and modern standards (Laravel 10/11+).

antigravity-design-expert

5
from ratnesh-maurya/cursor-claude-personas

Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.

mermaid-expert

5
from ratnesh-maurya/cursor-claude-personas

Create Mermaid diagrams for flowcharts, sequences, ERDs, and architectures. Masters syntax for all diagram types and styling.

vercel-ai-sdk-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert in the Vercel AI SDK. Covers Core API (generateText, streamText), UI hooks (useChat, useCompletion), tool calling, and streaming UI components with React and Next.js.

threat-modeling-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert in threat modeling methodologies, security architecture review, and risk assessment. Masters STRIDE, PASTA, attack trees, and security requirement extraction. Use for security architecture r...

drizzle-orm-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert in Drizzle ORM for TypeScript — schema design, relational queries, migrations, and serverless database integration. Use when building type-safe database layers with Drizzle.

odoo-sales-crm-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert guide for Odoo Sales and CRM: pipeline stages, quotation templates, pricelists, sales teams, lead scoring, and forecasting.

odoo-orm-expert

5
from ratnesh-maurya/cursor-claude-personas

Master Odoo ORM patterns: search, browse, create, write, domain filters, computed fields, and performance-safe query techniques.

n8n-validation-expert

5
from ratnesh-maurya/cursor-claude-personas

Interpret validation errors and guide fixing them. Use when encountering validation errors, validation warnings, false positives, operator structure issues, or need help understanding validation results. Also use when asking about validation...

n8n-mcp-tools-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert guide for using n8n-mcp MCP tools effectively. Use when searching for nodes, validating configurations, accessing templates, managing workflows, or using any n8n-mcp tool. Provides tool selection guidance, parameter formats, and common patterns.

swiftui-expert-skill

5
from ratnesh-maurya/cursor-claude-personas

Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.

kotlin-coroutines-expert

5
from ratnesh-maurya/cursor-claude-personas

Expert patterns for Kotlin Coroutines and Flow, covering structured concurrency, error handling, and testing.