charts-3d

3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.

149 stars

Best use case

charts-3d is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.

Teams using charts-3d should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/charts-3d/SKILL.md --create-dirs "https://raw.githubusercontent.com/rshankras/claude-code-apple-skills/main/skills/swiftui/charts-3d/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/charts-3d/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How charts-3d Compares

Feature / Agentcharts-3dStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# 3D Charts with Swift Charts

Create 3D data visualizations using `Chart3D` and `SurfacePlot`. Covers math-driven surfaces, data-driven surfaces, interactive camera pose control, surface styling, and camera projection modes.

## When This Skill Activates

Use this skill when the user:
- Wants to create a 3D chart or 3D data visualization
- Asks about `Chart3D`, `SurfacePlot`, or 3D surface plots
- Needs to visualize a mathematical function as a 3D surface
- Wants interactive drag-to-rotate on a 3D chart
- Asks about 3D chart camera angles, pose, or projection
- Needs to style 3D surfaces with gradients or height-based coloring
- Wants to render multiple surfaces in a single 3D chart
- Asks about data-driven 3D plots from an array of points

## Decision Tree

```
What 3D chart feature do you need?
|
+-- Visualize a math function f(x, y) -> z
|   +-- Use SurfacePlot(x:y:z:function:)
|
+-- Visualize data points as a surface
|   +-- Use Chart3D(data) { point in SurfacePlot(...) }
|
+-- Interactive drag-to-rotate
|   +-- Bind pose: .chart3DPose($pose) with @State var pose: Chart3DPose
|
+-- Fixed viewing angle (no interaction)
|   +-- Read-only pose: .chart3DPose(Chart3DPose.front) or custom
|
+-- Style the surface color
|   +-- Solid color -> .foregroundStyle(Color.blue)
|   +-- Gradient -> .foregroundStyle(LinearGradient(...))
|   +-- Height-based -> .foregroundStyle(.heightBased(gradient, yRange:))
|   +-- Normal-based -> .foregroundStyle(.normalBased)
|
+-- Camera projection
|   +-- Perspective (depth) -> .chart3DCameraProjection(.perspective)
|   +-- Orthographic (flat) -> .chart3DCameraProjection(.orthographic)
|   +-- System default -> .chart3DCameraProjection(.automatic)
|
+-- Multiple surfaces in one chart
    +-- Place multiple SurfacePlot calls inside a single Chart3D { }
```

## API Availability

| API | Minimum Version | Import | Notes |
|-----|----------------|--------|-------|
| `Chart3D` | iOS 26 / macOS 26 | `Charts` | Main 3D chart container |
| `SurfacePlot` | iOS 26 / macOS 26 | `Charts` | 3D surface mark |
| `Chart3DPose` | iOS 26 / macOS 26 | `Charts` | Viewing angle control |
| `Chart3DCameraProjection` | iOS 26 / macOS 26 | `Charts` | `.automatic`, `.perspective`, `.orthographic` |
| `Chart3DSurfaceStyle` | iOS 26 / macOS 26 | `Charts` | `.heightBased`, `.normalBased` |

## Quick Start

### Math-Driven Surface

Render a surface from a function `f(x, y) -> z`:

```swift
import SwiftUI
import Charts

struct WaveSurfaceView: View {
    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Height",
                z: "Z",
                function: { x, z in
                    sin(x) * cos(z)
                }
            )
            .foregroundStyle(.blue)
        }
    }
}
```

### Data-Driven Surface

Render a surface from an array of data points:

```swift
import SwiftUI
import Charts

struct DataPoint: Identifiable {
    let id = UUID()
    let x: Double
    let y: Double
    let z: Double
}

struct DataSurfaceView: View {
    let points: [DataPoint]

    var body: some View {
        Chart3D(points) { point in
            SurfacePlot(
                x: .value("X", point.x),
                y: .value("Height", point.y),
                z: .value("Z", point.z)
            )
        }
    }
}
```

### Interactive Rotation

Allow the user to drag to rotate the chart:

```swift
import SwiftUI
import Charts

struct InteractiveChartView: View {
    @State private var pose = Chart3DPose.default

    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Height",
                z: "Z",
                function: { x, z in
                    sin(x) * cos(z)
                }
            )
            .foregroundStyle(.blue)
        }
        .chart3DPose($pose)
    }
}
```

## Surface Styling Patterns

### Solid Color

```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
    .foregroundStyle(.blue)
```

### Linear Gradient

```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
    .foregroundStyle(
        LinearGradient(
            colors: [.blue, .green, .yellow],
            startPoint: .bottom,
            endPoint: .top
        )
    )
```

### Height-Based Surface Style

Color the surface based on height values, mapping a gradient across the y-axis range:

```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(
        Chart3DSurfaceStyle.heightBased(
            Gradient(colors: [.blue, .cyan, .green, .yellow, .red]),
            yRange: -1...1
        )
    )
```

### Normal-Based Surface Style

Color based on surface normals, giving a lighting-aware appearance:

```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(Chart3DSurfaceStyle.normalBased)
```

### Surface Roughness

Control how shiny or matte the surface appears. A value of 0 is perfectly smooth (reflective), and 1 is fully rough (matte):

```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
    .foregroundStyle(.blue)
    .roughness(0.3)
```

## Interactive Pose Control

### Preset Poses

`Chart3DPose` provides built-in presets for common viewing angles:

```swift
.chart3DPose(.default)   // Standard 3/4 angle
.chart3DPose(.front)     // Viewing from front
.chart3DPose(.back)      // Viewing from back
.chart3DPose(.top)       // Top-down view
.chart3DPose(.bottom)    // Bottom-up view
.chart3DPose(.right)     // Right side view
.chart3DPose(.left)      // Left side view
```

### Custom Pose

Specify exact azimuth (horizontal rotation) and inclination (vertical tilt):

```swift
.chart3DPose(
    Chart3DPose(azimuth: .degrees(45), inclination: .degrees(30))
)
```

### Read-Only vs Interactive

```swift
// ✅ Read-only — user cannot rotate the chart
.chart3DPose(Chart3DPose.front)

// ✅ Interactive — user can drag to rotate, pose updates automatically
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
```

### Anti-Patterns

```swift
// ❌ Passing a literal where a binding is needed for interactivity
.chart3DPose(.default) // This is read-only; drag gestures will not work

// ✅ Use a @State binding for interactive rotation
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
```

## Camera Projection

Control how 3D depth is rendered:

```swift
Chart3D {
    SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
        .foregroundStyle(.blue)
}
.chart3DCameraProjection(.perspective)   // Objects farther away appear smaller
// .chart3DCameraProjection(.orthographic)  // No perspective distortion
// .chart3DCameraProjection(.automatic)     // System decides
```

- **Perspective**: Gives natural depth perception. Objects farther from the camera appear smaller. Good for presentations and visual appeal.
- **Orthographic**: No size distortion with distance. Good for precise data reading and scientific visualization.
- **Automatic**: System selects based on context.

## Multiple Surfaces

Render multiple surfaces in a single chart for comparison:

```swift
import SwiftUI
import Charts

struct ComparisonChartView: View {
    @State private var pose = Chart3DPose.default

    var body: some View {
        Chart3D {
            SurfacePlot(
                x: "X",
                y: "Wave A",
                z: "Z",
                function: { x, z in sin(x) * cos(z) }
            )
            .foregroundStyle(.blue.opacity(0.8))

            SurfacePlot(
                x: "X",
                y: "Wave B",
                z: "Z",
                function: { x, z in cos(x) * sin(z) }
            )
            .foregroundStyle(.red.opacity(0.8))
        }
        .chart3DPose($pose)
        .chart3DCameraProjection(.perspective)
    }
}
```

## Complete Example

A full-featured 3D chart with height-based coloring, interactive rotation, and perspective projection:

```swift
import SwiftUI
import Charts

struct TerrainView: View {
    @State private var pose = Chart3DPose(
        azimuth: .degrees(30),
        inclination: .degrees(25)
    )

    var body: some View {
        VStack {
            Text("Terrain Visualization")
                .font(.headline)

            Chart3D {
                SurfacePlot(
                    x: "Longitude",
                    y: "Elevation",
                    z: "Latitude",
                    function: { x, z in
                        let distance = sqrt(x * x + z * z)
                        return sin(distance) / max(distance, 0.1)
                    }
                )
                .foregroundStyle(
                    Chart3DSurfaceStyle.heightBased(
                        Gradient(colors: [
                            .blue, .cyan, .green, .yellow, .orange, .red
                        ]),
                        yRange: -0.5...1.0
                    )
                )
                .roughness(0.4)
            }
            .chart3DPose($pose)
            .chart3DCameraProjection(.perspective)
        }
        .padding()
    }
}
```

## Top Mistakes

| # | Mistake | Fix |
|---|---------|-----|
| 1 | Forgetting to `import Charts` | Both `SwiftUI` and `Charts` imports are required |
| 2 | Using `.chart3DPose(.default)` and expecting drag-to-rotate | Use a `@State` binding: `.chart3DPose($pose)` for interactive rotation |
| 3 | Setting `yRange` that does not cover actual function output | Match the `yRange` in `.heightBased()` to the actual min/max of your function output |
| 4 | Applying `.roughness()` without `.foregroundStyle()` | Roughness modifies existing surface appearance; set a foreground style first |
| 5 | Using orthographic projection for presentation/demo contexts | Prefer `.perspective` for visual appeal; use `.orthographic` for precise data reading |

## Review Checklist

### Imports and Setup
- [ ] Both `import SwiftUI` and `import Charts` are present
- [ ] Deployment target is iOS 26 / macOS 26 or later
- [ ] `Chart3D` wraps all `SurfacePlot` content

### Surface Configuration
- [ ] Axis labels (`x:`, `y:`, `z:`) are descriptive and meaningful
- [ ] `foregroundStyle` applied to each `SurfacePlot` for clear visual distinction
- [ ] `yRange` in `.heightBased()` matches the actual output range of the function
- [ ] `roughness` value makes sense for the use case (0 = reflective, 1 = matte)

### Interactivity
- [ ] Pose is a `@State` binding if drag-to-rotate is intended
- [ ] Pose is a constant (non-binding) if rotation should be locked
- [ ] Initial pose angle provides a good default view of the data

### Camera
- [ ] Camera projection set appropriately (`.perspective` for visual, `.orthographic` for precision)
- [ ] If using `.automatic`, verified the system choice looks acceptable

### Multiple Surfaces
- [ ] Each surface has a distinct color or opacity to differentiate
- [ ] Axis labels are unique per surface or shared where appropriate

## References

- [Swift Charts — Chart3D](https://developer.apple.com/documentation/Charts/Chart3D)
- [Swift Charts — SurfacePlot](https://developer.apple.com/documentation/Charts/SurfacePlot)
- [Swift Charts — Chart3DPose](https://developer.apple.com/documentation/Charts/Chart3DPose)
- [Swift Charts — Chart3DCameraProjection](https://developer.apple.com/documentation/Charts/Chart3DCameraProjection)
- [Swift Charts — Chart3DSurfaceStyle](https://developer.apple.com/documentation/Charts/Chart3DSurfaceStyle)

Related Skills

watchOS

149
from rshankras/claude-code-apple-skills

watchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.

visionos-widgets

149
from rshankras/claude-code-apple-skills

visionOS widget patterns including mounting styles, glass/paper textures, proximity-aware layouts, and spatial widget families. Use when creating or adapting widgets for visionOS.

test-data-factory

149
from rshankras/claude-code-apple-skills

Generate test fixture factories for your models. Builder pattern and static factories for zero-boilerplate test data. Use when tests need sample data setup.

test-contract

149
from rshankras/claude-code-apple-skills

Generate protocol/interface test suites that any implementation must pass. Define the contract once, test every implementation. Use when designing protocols or swapping implementations.

tdd-refactor-guard

149
from rshankras/claude-code-apple-skills

Pre-refactor safety checklist. Verifies test coverage exists before AI modifies existing code. Use before asking AI to refactor anything.

tdd-feature

149
from rshankras/claude-code-apple-skills

Red-green-refactor scaffold for building new features with TDD. Write failing tests first, then implement to pass. Use when building new features test-first.

tdd-bug-fix

149
from rshankras/claude-code-apple-skills

Fix bugs using red-green-refactor — reproduce the bug as a failing test first, then fix it. Use when fixing bugs to ensure they never regress.

snapshot-test-setup

149
from rshankras/claude-code-apple-skills

Set up SwiftUI visual regression testing with swift-snapshot-testing. Generates snapshot test boilerplate and CI configuration. Use for UI regression prevention.

integration-test-scaffold

149
from rshankras/claude-code-apple-skills

Generate cross-module test harness with mock servers, in-memory stores, and test configuration. Use when testing networking + persistence + business logic together.

characterization-test-generator

149
from rshankras/claude-code-apple-skills

Generates tests that capture current behavior of existing code before refactoring. Use when you need a safety net before AI-assisted refactoring or modifying legacy code.

testing

149
from rshankras/claude-code-apple-skills

TDD and testing skills for iOS/macOS apps. Covers characterization tests, TDD workflows, test contracts, snapshot tests, and test infrastructure. Use for test-driven development, adding tests to existing code, or building test infrastructure.

webkit-integration

149
from rshankras/claude-code-apple-skills

WebKit integration in SwiftUI using WebView and WebPage for embedding web content, navigation, JavaScript interop, and customization. Use when embedding web content in SwiftUI apps.