golang-concurrency
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
Best use case
golang-concurrency is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
Teams using golang-concurrency should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/golang-concurrency/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How golang-concurrency Compares
| Feature / Agent | golang-concurrency | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
**Persona:** You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance. **Modes:** - **Write mode** — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below. - **Review mode** — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential. - **Audit mode** — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section. > **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-concurrency` skill takes precedence. # Go Concurrency Best Practices Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation. ## Core Principles 1. **Every goroutine must have a clear exit** — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes 2. **Share memory by communicating** — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit 3. **Send copies, not pointers** on channels — sending pointers creates invisible shared memory, defeating the purpose of channels 4. **Only the sender closes a channel** — closing from the receiver side panics if the sender writes after close 5. **Specify channel direction** (`chan<-`, `<-chan`) — the compiler prevents misuse at build time 6. **Default to unbuffered channels** — larger buffers mask backpressure; use them only with measured justification 7. **Always include `ctx.Done()` in select** — without it, goroutines leak after caller cancellation 8. **Never use `time.After` in loops** — each call creates a timer that lives until it fires, accumulating memory. Use `time.NewTimer` + `Reset` 9. **Track goroutine leaks in tests** with `go.uber.org/goleak` For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md). ## Channel vs Mutex vs Atomic | Scenario | Use | Why | | --- | --- | --- | | Passing data between goroutines | Channel | Communicates ownership transfer | | Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select | | Protecting shared struct fields | `sync.Mutex` / `sync.RWMutex` | Simple critical sections | | Simple counters, flags | `sync/atomic` | Lock-free, lower overhead | | Many readers, few writers on a map | `sync.Map` | Optimized for read-heavy workloads. **Concurrent map read/write causes a hard crash** | | Caching expensive computations | `sync.Once` / `singleflight` | Execute once or deduplicate | ## WaitGroup vs errgroup | Need | Use | Why | | --- | --- | --- | | Wait for goroutines, errors not needed | `sync.WaitGroup` | Fire-and-forget | | Wait + collect first error | `errgroup.Group` | Error propagation | | Wait + cancel siblings on first error | `errgroup.WithContext` | Context cancellation on error | | Wait + limit concurrency | `errgroup.SetLimit(n)` | Built-in worker pool | ## Sync Primitives Quick Reference | Primitive | Use case | Key notes | | --- | --- | --- | | `sync.Mutex` | Protect shared state | Keep critical sections short; never hold across I/O | | `sync.RWMutex` | Many readers, few writers | Never upgrade RLock to Lock (deadlock) | | `sync/atomic` | Simple counters, flags | Prefer typed atomics (Go 1.19+): `atomic.Int64`, `atomic.Bool` | | `sync.Map` | Concurrent map, read-heavy | No explicit locking; use `RWMutex`+map when writes dominate | | `sync.Pool` | Reuse temporary objects | Always `Reset()` before `Put()`; reduces GC pressure | | `sync.Once` | One-time initialization | Go 1.21+: `OnceFunc`, `OnceValue`, `OnceValues` | | `sync.WaitGroup` | Wait for goroutine completion | `Add` before `go`; Go 1.24+: `wg.Go()` simplifies usage | | `x/sync/singleflight` | Deduplicate concurrent calls | Cache stampede prevention | | `x/sync/errgroup` | Goroutine group + errors | `SetLimit(n)` replaces hand-rolled worker pools | For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md). ## Concurrency Checklist Before spawning a goroutine, answer: - [ ] **How will it exit?** — context cancellation, channel close, or explicit signal - [ ] **Can I signal it to stop?** — pass `context.Context` or done channel - [ ] **Can I wait for it?** — `sync.WaitGroup` or `errgroup` - [ ] **Who owns the channels?** — creator/sender owns and closes - [ ] **Should this be synchronous instead?** — don't add concurrency without measured need ## Pipelines and Worker Pools For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, `samber/ro`), see [Pipelines and Worker Pools](references/pipelines.md). ## Parallelizing Concurrency Audits When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool): 1. Find all goroutine spawns (`go func`, `go method`) and verify shutdown mechanisms 2. Search for mutable globals and shared state without synchronization 3. Audit channel usage — ownership, direction, closure, buffer sizes 4. Find `time.After` in loops, missing `ctx.Done()` in select, unbounded spawning 5. Check mutex usage, `sync.Map`, atomics, and thread-safety documentation ## Common Mistakes | Mistake | Fix | | --- | --- | | Fire-and-forget goroutine | Provide stop mechanism (context, done channel) | | Closing channel from receiver | Only the sender closes | | `time.After` in hot loop | Reuse `time.NewTimer` + `Reset` | | Missing `ctx.Done()` in select | Always select on context to allow cancellation | | Unbounded goroutine spawning | Use `errgroup.SetLimit(n)` or semaphore | | Sharing pointer via channel | Send copies or immutable values | | `wg.Add` inside goroutine | Call `Add` before `go` — `Wait` may return early otherwise | | Forgetting `-race` in CI | Always run `go test -race ./...` | | Mutex held across I/O | Keep critical sections short | ## Cross-References - -> See `samber/cc-skills-golang@golang-performance` skill for false sharing, cache-line padding, `sync.Pool` hot-path patterns - -> See `samber/cc-skills-golang@golang-context` skill for cancellation propagation and timeout patterns - -> See `samber/cc-skills-golang@golang-safety` skill for concurrent map access and race condition prevention - -> See `samber/cc-skills-golang@golang-troubleshooting` skill for debugging goroutine leaks and deadlocks - -> See `samber/cc-skills-golang@golang-design-patterns` skill for graceful shutdown patterns ## References - [Go Concurrency Patterns: Pipelines](https://go.dev/blog/pipelines) - [Effective Go: Concurrency](https://go.dev/doc/effective_go#concurrency)
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