fixing-motion-performance

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

31,355 stars
Complexity: easy

About this skill

This skill empowers AI agents to act as expert performance auditors for web animations. It systematically identifies and suggests fixes for common animation bottlenecks, such as layout thrashing (unnecessary recalculations of element positions and sizes), inefficient compositor properties, janky scroll-linked animations, and performance-heavy blur effects. By understanding how browsers render animations, the skill provides actionable code-level suggestions to ensure smooth, 60fps+ transitions and animations, significantly enhancing the user experience of any web application. It's designed for developers and teams aiming to deliver highly performant and responsive UIs by auditing CSS and JavaScript animation performance.

Best use case

Conduct comprehensive performance reviews of existing web UIs to pinpoint animation bottlenecks. Quickly diagnose the root cause of stuttering or janky animations in live applications or during development. Optimize new animation implementations to prevent performance issues before they arise. Review CSS and JavaScript animation code for best practices and potential performance traps.

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

A detailed report of animation performance violations found in specified files or the current UI context. Clear, concise explanations of why each identified issue negatively impacts performance. Concrete, code-level suggestions for fixing each violation, ready to be applied. Improved animation fluidity, responsiveness, and overall user experience for the web application.

Practical example

Example input

/fixing-motion-performance styles.css

Example output

{"violations": [{"line": "transform: translateX(var(--x)) translateY(var(--y)) translateZ(0);", "why_it_matters": "Using `translateZ(0)` or similar properties like `will-change: transform` without proper justification can force unnecessary layer creation, consuming more memory and potentially hindering performance on less powerful devices, especially if the element doesn't genuinely need its own compositor layer.", "fix": "Remove `translateZ(0)` if `translateX` and `translateY` are already compositor-only properties, or ensure other transforms are also compositor-only to prevent unnecessary layer creation. Apply `will-change` sparingly and only to elements that are actively animating for a short duration."}], "summary": "Identified 1 potential animation performance issue related to compositor property usage. Refining the use of `translateZ(0)` will contribute to better UI fluidity and resource management."}

When to use this skill

  • When web animations are stuttering, freezing, or exhibiting 'jank'.
  • When page scrolling is not smooth due to animation-related overhead.
  • When debugging high CPU or GPU usage during UI interactions involving animations.
  • When reviewing animation code (CSS/JS) for potential performance regressions or adherence to best practices.

When not to use this skill

  • For performance issues unrelated to UI animations (e.g., backend, database queries, network latency).
  • When the primary issue is purely visual design or aesthetic, rather than performance.
  • When the request explicitly involves migrating between different animation libraries, unless specifically instructed.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/fixing-motion-performance/SKILL.md --create-dirs "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/plugins/antigravity-awesome-skills-claude/skills/fixing-motion-performance/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/fixing-motion-performance/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How fixing-motion-performance Compares

Feature / Agentfixing-motion-performanceStandard Approach
Platform SupportClaudeLimited / Varies
Context Awareness High Baseline
Installation ComplexityeasyN/A

Frequently Asked Questions

What does this skill do?

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

Which AI agents support this skill?

This skill is designed for Claude.

How difficult is it to install?

The installation complexity is rated as easy. You can find the installation instructions above.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

Related Guides

SKILL.md Source

# fixing-motion-performance

Fix animation performance issues.

## how to use

- `/fixing-motion-performance`
  Apply these constraints to any UI animation work in this conversation.

- `/fixing-motion-performance <file>`
  Review the file against all rules below and report:
  - violations (quote the exact line or snippet)
  - why it matters (one short sentence)
  - a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

## When to Use
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement

## rendering steps glossary

- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex

## rule categories by priority

| priority | category | impact |
|----------|----------|--------|
| 1 | never patterns | critical |
| 2 | choose the mechanism | critical |
| 3 | measurement | high |
| 4 | scroll | high |
| 5 | paint | medium-high |
| 6 | layers | medium |
| 7 | blur and filters | medium |
| 8 | view transitions | low |
| 9 | tool boundaries | critical |

## quick reference

### 1. never patterns (critical)

- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout

### 2. choose the mechanism (critical)

- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely

### 3. measurement (high)

- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes

### 4. scroll (high)

- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces

### 5. paint (medium-high)

- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance

### 6. layers (medium)

- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters

### 7. blur and filters (medium)

- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur

### 8. view transitions (low)

- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering

### 9. tool boundaries (critical)

- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component

## common fixes

```css
/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
```

```js
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });
```

## review guidance

- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory

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