multiAI Summary Pending
ios-debugger-agent
Debug the current iOS project on a booted simulator with XcodeBuildMCP.
28,273 stars
bysickn33
Installation
Claude Code / Cursor / Codex
$curl -o ~/.claude/skills/ios-debugger-agent/SKILL.md --create-dirs "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/plugins/antigravity-awesome-skills-claude/skills/ios-debugger-agent/SKILL.md"
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/ios-debugger-agent/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How ios-debugger-agent Compares
| Feature / Agent | ios-debugger-agent | Standard Approach |
|---|---|---|
| Platform Support | multi | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Debug the current iOS project on a booted simulator with XcodeBuildMCP.
Which AI agents support this skill?
This skill is compatible with multi.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# iOS Debugger Agent ## Overview Use XcodeBuildMCP to build and run the current project scheme on a booted iOS simulator, interact with the UI, and capture logs. Prefer the MCP tools for simulator control, logs, and view inspection. ## When to Use - When the user asks to run, debug, or inspect an iOS app on a simulator. - When you need simulator UI interaction, screenshots, or runtime logs via XcodeBuildMCP. ## Core Workflow Follow this sequence unless the user asks for a narrower action. ### 1) Discover the booted simulator - Call `mcp__XcodeBuildMCP__list_sims` and select the simulator with state `Booted`. - If none are booted, ask the user to boot one (do not boot automatically unless asked). ### 2) Set session defaults - Call `mcp__XcodeBuildMCP__session-set-defaults` with: - `projectPath` or `workspacePath` (whichever the repo uses) - `scheme` for the current app - `simulatorId` from the booted device - Optional: `configuration: "Debug"`, `useLatestOS: true` ### 3) Build + run (when requested) - Call `mcp__XcodeBuildMCP__build_run_sim`. - **If the build fails**, check the error output and retry (optionally with `preferXcodebuild: true`) or escalate to the user before attempting any UI interaction. - **After a successful build**, verify the app launched by calling `mcp__XcodeBuildMCP__describe_ui` or `mcp__XcodeBuildMCP__screenshot` before proceeding to UI interaction. - If the app is already built and only launch is requested, use `mcp__XcodeBuildMCP__launch_app_sim`. - If bundle id is unknown: 1) `mcp__XcodeBuildMCP__get_sim_app_path` 2) `mcp__XcodeBuildMCP__get_app_bundle_id` ## UI Interaction & Debugging Use these when asked to inspect or interact with the running app. - **Describe UI**: `mcp__XcodeBuildMCP__describe_ui` before tapping or swiping. - **Tap**: `mcp__XcodeBuildMCP__tap` (prefer `id` or `label`; use coordinates only if needed). - **Type**: `mcp__XcodeBuildMCP__type_text` after focusing a field. - **Gestures**: `mcp__XcodeBuildMCP__gesture` for common scrolls and edge swipes. - **Screenshot**: `mcp__XcodeBuildMCP__screenshot` for visual confirmation. ## Logs & Console Output - Start logs: `mcp__XcodeBuildMCP__start_sim_log_cap` with the app bundle id. - Stop logs: `mcp__XcodeBuildMCP__stop_sim_log_cap` and summarize important lines. - For console output, set `captureConsole: true` and relaunch if required. ## Troubleshooting - If build fails, ask whether to retry with `preferXcodebuild: true`. - If the wrong app launches, confirm the scheme and bundle id. - If UI elements are not hittable, re-run `describe_ui` after layout changes.