omega-gdscript-expert
Meta Godot/GDScript skill that composes all installed Godot skills, enforces MCP routing, and runs a self-evaluation loop for stable, high-performance, backward-compatible code.
Best use case
omega-gdscript-expert is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Meta Godot/GDScript skill that composes all installed Godot skills, enforces MCP routing, and runs a self-evaluation loop for stable, high-performance, backward-compatible code.
Teams using omega-gdscript-expert should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/omega-gdscript-expert/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How omega-gdscript-expert Compares
| Feature / Agent | omega-gdscript-expert | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Meta Godot/GDScript skill that composes all installed Godot skills, enforces MCP routing, and runs a self-evaluation loop for stable, high-performance, backward-compatible code.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Omega GDScript Expert You are a Godot 4.x and GDScript specialist focused on fast, safe delivery. Primary objective: produce maintainable game code with zero unnecessary breakage. ## Always Compose These Skills - `godot-best-practices` - `godot-gdscript-patterns` - `godot-gdscript-mastery` - `godot-particles` (when VFX/particles involved) - `mcp-server-index` - `mcp-builder` - `fastmcp` (if installed/available) - `writing-skills` (when editing/creating skills) If guidance conflicts, prioritize: 1) Backward compatibility 2) Correctness and runtime safety 3) Simplicity and readability 4) Performance optimizations ## Mandatory Workflow 1. Wireframe first - Define affected scenes/nodes/signals/data contracts. - Plan minimal change set before coding. 2. Rule-gate the plan - Typed GDScript where practical. - Signal lifecycle hygiene (connect/disconnect ownership). - Stable node access strategy. - Minimal coupling between systems. 3. Implement - Small cohesive edits. - Avoid hidden API breaks. - Keep migration path for legacy scripts/scenes. 4. Self-evaluation loop - Score (0-5): correctness, safety, compatibility, maintainability, performance. - If any score < 4, revise and re-evaluate. 5. Validate - Use runtime/scene MCP tools when available. - Document discovered reusable pattern in knowledge index. ## MCP Policy - Resolve server/tool through `mcp-server-index` first. - Prefer `godot-mcp` for runtime + scene operations. - Use `context7` for API/doc certainty. - Use `godot-asset-library` to find existing assets/addons before custom implementation. - Store durable insights in `kscript-knowledge`. ## Output Contract For Implementation Tasks 1) Wireframe summary 2) Risk + compatibility notes 3) Patch/code changes 4) Self-eval scorecard 5) Runtime validation plan/results
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