golang-design-patterns
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, and streaming. Apply when designing Go APIs, structuring applications, choosing between patterns, making design decisions, architectural choices, or production hardening.
Best use case
golang-design-patterns is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, and streaming. Apply when designing Go APIs, structuring applications, choosing between patterns, making design decisions, architectural choices, or production hardening.
Teams using golang-design-patterns should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/golang-design-patterns/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How golang-design-patterns Compares
| Feature / Agent | golang-design-patterns | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, and streaming. Apply when designing Go APIs, structuring applications, choosing between patterns, making design decisions, architectural choices, or production hardening.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
**Persona:** You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
**Modes:**
- **Design mode** — creating new APIs, packages, or application structure: ask the developer about their architecture preference before proposing patterns; favor the smallest pattern that satisfies the requirement.
- **Review mode** — auditing existing code for design issues: scan for `init()` abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-design-patterns` skill takes precedence.
# Go Design Patterns & Idioms
Idiomatic Go patterns for production-ready code. For error handling details see the `samber/cc-skills-golang@golang-error-handling` skill; for context propagation see `samber/cc-skills-golang@golang-context` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
## Best Practices Summary
1. Constructors SHOULD use **functional options** — they scale better as APIs evolve (one function per option, no breaking changes)
2. Functional options MUST **return an error** if validation can fail — catch bad config at construction, not at runtime
3. **Avoid `init()`** — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors
4. Enums SHOULD **start at 1** (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
5. Error cases MUST be **handled first** with early return — keep happy path flat
6. **Panic is for bugs, not expected errors** — callers can handle returned errors; panics crash the process
7. **`defer Close()` immediately after opening** — later code changes can accidentally skip cleanup
8. **`runtime.AddCleanup`** over `runtime.SetFinalizer` — finalizers are unpredictable and can resurrect objects
9. Every external call SHOULD **have a timeout** — a slow upstream hangs your goroutine indefinitely
10. **Limit everything** (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
11. Retry logic MUST **check context cancellation** between attempts
12. **Use `strings.Builder`** for concatenation in loops → see `samber/cc-skills-golang@golang-code-style`
13. string vs []byte: **use `[]byte` for mutation and I/O**, `string` for display and keys — conversions allocate
14. Iterators (Go 1.23+): **use for lazy evaluation** — avoid loading everything into memory
15. **Stream large transfers** — loading millions of rows causes OOM; stream keeps memory constant
16. `//go:embed` for **static assets** — embeds at compile time, eliminates runtime file I/O errors
17. **Use `crypto/rand`** for keys/tokens — `math/rand` is predictable → see `samber/cc-skills-golang@golang-security`
18. Regexp MUST be **compiled once at package level** — compilation is O(n) and allocates
19. Compile-time interface checks: **`var _ Interface = (*Type)(nil)`**
20. **A little recode > a big dependency** — each dep adds attack surface and maintenance burden
21. **Design for testability** — accept interfaces, inject dependencies
## Constructor Patterns: Functional Options vs Builder
### Functional Options (Preferred)
```go
type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
```
Constructors SHOULD use **functional options** — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
## Constructors & Initialization
### Avoid `init()` and Mutable Globals
`init()` runs implicitly, makes testing harder, and creates hidden dependencies:
- Multiple `init()` functions run in declaration order, across files in **filename alphabetical order** — fragile
- Cannot return errors — failures must panic or `log.Fatal`
- Runs before `main()` and tests — side effects make tests unpredictable
```go
// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
```
### Enums: Start at 1
Zero values should represent invalid/unset state:
```go
type Status int
const (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
```
### Compile Regexp Once
```go
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)
func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
```
### Use `//go:embed` for Static Assets
```go
import "embed"
//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
```
### Compile-Time Interface Checks
→ See `samber/cc-skills-golang@golang-structs-interfaces` for the `var _ Interface = (*Type)(nil)` pattern.
## Error Flow Patterns
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See `samber/cc-skills-golang@golang-code-style` for the full pattern and examples.
### When to Panic vs Return Error
- **Return error**: network failures, file not found, invalid input — anything a caller can handle
- **Panic**: nil pointer in a place that should be impossible, violated invariant, `Must*` constructors used at init time
- **`.Close()` errors**: acceptable to not check — `defer f.Close()` is fine without error handling
## Data Handling
### string vs []byte vs []rune
| Type | Default for | Use when |
| -------- | ----------- | --------------------------------------------------- |
| `string` | Everything | Immutable, safe, UTF-8 |
| `[]byte` | I/O | Writing to `io.Writer`, building strings, mutations |
| `[]rune` | Unicode ops | `len()` must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
### Iterators & Streaming for Large Data
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see [Data Handling Patterns](references/data-handling.md).
## Resource Management
`defer Close()` immediately after opening — don't wait, don't forget:
```go
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines later
rows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
```
For graceful shutdown, resource pools, and `runtime.AddCleanup`, see [Resource Management](references/resource-management.md).
## Resilience & Limits
### Timeout Every External Call
```go
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
resp, err := httpClient.Do(req.WithContext(ctx))
```
### Retry & Context Checks
Retry logic MUST check `ctx.Err()` between attempts and use exponential/linear backoff via `select` on `ctx.Done()`. Long loops MUST check `ctx.Err()` periodically. → See `samber/cc-skills-golang@golang-context` skill.
## Database Patterns
→ See `samber/cc-skills-golang@golang-database` skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
## Architecture
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
- **Keep domain pure** — no framework dependencies in the domain layer
- **Fail fast** — validate at boundaries, trust internal code
- **Make illegal states unrepresentable** — use types to enforce invariants
- **Respect 12-factor app** principles — → see `samber/cc-skills-golang@golang-project-layout`
## Detailed Guides
| Guide | Scope |
| -------------------------------------------------------------- | -------------------------------------------------- |
| [Architecture Patterns](references/architecture.md) | High-level principles, when each architecture fits |
| [Clean Architecture](references/clean-architecture.md) | Use cases, dependency rule, layered adapters |
| [Hexagonal Architecture](references/hexagonal-architecture.md) | Ports and adapters, domain core isolation |
| [Domain-Driven Design](references/ddd.md) | Aggregates, value objects, bounded contexts |
## Code Philosophy
- **Avoid repetitive code** — but don't abstract prematurely
- **Minimize dependencies** — a little recode > a big dependency
- **Design for testability** — accept interfaces, inject dependencies, keep functions pure
## Cross-References
- → See `samber/cc-skills-golang@golang-data-structures` skill for data structure selection, internals, and container/ packages
- → See `samber/cc-skills-golang@golang-error-handling` skill for error wrapping, sentinel errors, and the single handling rule
- → See `samber/cc-skills-golang@golang-structs-interfaces` skill for interface design and composition
- → See `samber/cc-skills-golang@golang-concurrency` skill for goroutine lifecycle and graceful shutdown
- → See `samber/cc-skills-golang@golang-context` skill for timeout and cancellation patterns
- → See `samber/cc-skills-golang@golang-project-layout` skill for architecture and directory structureRelated Skills
golang-testing
Provides a comprehensive guide for writing production-ready Golang tests. Covers table-driven tests, test suites with testify, mocks, unit tests, integration tests, benchmarks, code coverage, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak, snapshot testing, memory leaks, CI with GitHub Actions, and idiomatic naming conventions. Use this whenever writing tests, asking about testing patterns or setting up CI for Go projects. Essential for ANY test-related conversation in Go.
golang-structs-interfaces
Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
golang-stretchr-testify
Comprehensive guide to stretchr/testify for Golang testing. Covers assert, require, mock, and suite packages in depth. Use whenever writing tests with testify, creating mocks, setting up test suites, or choosing between assert and require. Essential for testify assertions, mock expectations, argument matchers, call verification, suite lifecycle, and advanced patterns like Eventually, JSONEq, and custom matchers. Trigger on any Go test file importing testify.
golang-security
Security best practices and vulnerability prevention for Golang. Covers injection (SQL, command, XSS), cryptography, filesystem safety, network security, cookies, secrets management, memory safety, and logging. Apply when writing, reviewing, or auditing Go code for security, or when working on any risky code involving crypto, I/O, secrets management, user input handling, or authentication. Includes configuration of security tools.
golang-safety
Defensive Golang coding to prevent panics, silent data corruption, and subtle runtime bugs. Use whenever writing or reviewing Go code that involves nil-prone types (pointers, interfaces, maps, slices, channels), numeric conversions, resource lifecycle (defer in loops), or defensive copying. Also triggers on questions about nil panics, append aliasing, map concurrent access, float comparison, or zero-value design.
golang-performance
Golang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (see golang-benchmark skill) or debugging workflow (see golang-troubleshooting skill).
golang-naming
Go (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Use this skill when writing new Go code, reviewing or refactoring, choosing between naming alternatives (New vs NewTypeName, isConnected vs connected, ErrNotFound vs NotFoundError, StatusReady vs StatusUnknown at iota 0), debating Go package names (utils/helpers anti-patterns), or asking about Go naming best practices. Also trigger when the user mentions MixedCaps vs snake_case, ALL_CAPS constants, Get-prefix on getters, or error string casing. Do NOT use for general Go implementation questions that don't involve naming decisions.
golang-error-handling
Idiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code.
golang-documentation
Comprehensive documentation guide for Golang projects, covering godoc comments, README, CONTRIBUTING, CHANGELOG, Go Playground, Example tests, API docs, and llms.txt. Use when writing or reviewing doc comments, documentation, adding code examples, setting up doc sites, or discussing documentation best practices. Triggers for both libraries and applications/CLIs.
golang-data-structures
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals.
golang-context
Idiomatic context.Context usage in Golang — creation, propagation, cancellation, timeouts, deadlines, context values, and cross-service tracing. Apply when working with context.Context in any Go code.
golang-concurrency
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.