3dsmax-scripting
Automate 3ds Max with MAXScript and Python — scene manipulation, object creation, material assignment, camera setup, batch operations, UI tools, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
Best use case
3dsmax-scripting is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Automate 3ds Max with MAXScript and Python — scene manipulation, object creation, material assignment, camera setup, batch operations, UI tools, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
Teams using 3dsmax-scripting should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/3dsmax-scripting/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How 3dsmax-scripting Compares
| Feature / Agent | 3dsmax-scripting | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Automate 3ds Max with MAXScript and Python — scene manipulation, object creation, material assignment, camera setup, batch operations, UI tools, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 3ds Max Scripting
Automate 3ds Max workflows with MAXScript (native) and Python (3ds Max 2022+).
## MAXScript Basics
MAXScript is 3ds Max's built-in scripting language. Run scripts from the MAXScript Listener (F11), Script Editor, or command line.
### Objects and Scene
```maxscript
-- Create objects
local b = Box width:100 height:50 length:100 pos:[0, 0, 0] name:"MyBox"
local s = Sphere radius:25 pos:[200, 0, 25] segments:32
local p = Plane width:500 length:500 pos:[0, 0, 0]
-- Access objects
local obj = $MyBox -- By name ($ selector)
local obj = getNodeByName "MyBox" -- By name (function)
local all = objects -- All scene objects
local sel = selection -- Current selection
-- Transform
obj.pos = [100, 200, 0] -- Position
obj.rotation = eulerAngles 0 0 45 -- Rotation (degrees)
obj.scale = [2, 2, 2] -- Scale
-- Properties
obj.wirecolor = color 255 0 0 -- Wireframe color
obj.renderable = true
obj.isHidden = false
-- Iterate all objects
for obj in objects do (
if classOf obj == Box then (
format "Box: % at %\n" obj.name obj.pos
)
)
```
### Materials
```maxscript
-- Standard material
local mat = StandardMaterial()
mat.name = "Red Glossy"
mat.diffuseColor = color 200 30 30
mat.specularLevel = 80
mat.glossiness = 60
-- V-Ray material (requires V-Ray installed)
local vmat = VRayMtl()
vmat.name = "Wood Floor"
vmat.diffuse = color 180 140 100
vmat.reflection = color 30 30 30 -- Subtle reflection
vmat.reflectionGlossiness = 0.85 -- Slightly rough
vmat.texmap_diffuse = BitmapTexture filename:"D:/textures/wood_diffuse.jpg"
vmat.texmap_bump = BitmapTexture filename:"D:/textures/wood_normal.jpg"
vmat.texmap_bump_multiplier = 1.5 -- Bump strength
-- Apply material to object
$MyBox.material = vmat
-- Multi-sub material (different material per face ID)
local multi = MultiSubMaterial numsubs:3
multi[1] = VRayMtl name:"Wall Paint" diffuse:(color 240 238 232)
multi[2] = VRayMtl name:"Wood Trim" diffuse:(color 160 120 80)
multi[3] = VRayMtl name:"Glass" diffuse:(color 200 220 230) refraction:(color 250 250 250)
```
### Cameras
```maxscript
-- V-Ray Physical Camera (archviz standard)
fn createArchvizCamera name pos target fov:65.0 = (
local cam = VRayPhysicalCamera()
cam.name = name
cam.pos = pos
cam.targeted = true
cam.target.pos = target
-- Lens
cam.specify_fov = true
cam.fov = fov
-- Exposure
cam.ISO = 400
cam.shutter_speed = 60.0
cam.f_number = 2.8
-- Auto white balance
cam.white_balance_preset = 1 -- Daylight
-- Vertical correction (crucial for archviz — keeps verticals straight)
cam.auto_vertical_tilt_correction = 1.0
cam
)
createArchvizCamera "LivingRoom" [5, -3, 1.5] [-2, 5, 1.2] fov:75
```
### Lights
```maxscript
-- V-Ray Sun + Sky (exterior lighting)
local sun = VRaySun pos:[100, -50, 80]
sun.intensity_multiplier = 1.0
sun.size_multiplier = 3.0 -- Soft shadows
sun.turbidity = 3.0 -- Atmosphere haze
-- V-Ray Rectangle Light (interior fill)
local rect = VRayLight()
rect.type = 1 -- Plane light
rect.pos = [0, 0, 2.8] -- Ceiling height
rect.multiplier = 15.0
rect.color = color 255 244 229 -- Warm white (3000K)
rect.width = 60
rect.height = 60
rect.invisible = true -- Don't render the light shape
-- V-Ray IES Light (architectural fixtures)
local ies = VRayIES()
ies.pos = [1.5, 3.0, 2.7]
ies.ies_file = "D:/ies/downlight.ies"
ies.multiplier = 800.0 -- Lumens
ies.color_mode = 1 -- Temperature
ies.color_temperature = 3000 -- Warm
```
### File I/O
```maxscript
-- Read JSON config (3ds Max 2022+)
fn readJSON path = (
local f = openFile path mode:"r"
local str = ""
while not eof f do str += readLine f + "\n"
close f
-- Use .NET JSON parser
local jObj = (dotNetClass "Newtonsoft.Json.Linq.JObject").Parse str
jObj
)
-- Write log file
fn writeLog path msg = (
local f = openFile path mode:"a"
if f == undefined then f = createFile path
format "% | %\n" localTime msg to:f
close f
)
-- Import/export
importFile "D:/models/furniture.fbx" #noPrompt
exportFile "D:/export/scene.fbx" #noPrompt selectedOnly:true
```
## Python in 3ds Max
3ds Max 2022+ includes Python 3 with `pymxs` module for accessing MAXScript objects:
```python
"""scene_audit.py — Audit scene for common archviz issues."""
import pymxs
from pymxs import runtime as rt
def audit_scene():
"""Check scene for common issues: missing textures, high-poly objects, etc."""
issues = []
for obj in rt.objects:
# Check for high-poly objects (>500K faces in archviz is suspicious)
if rt.classOf(obj) in [rt.Editable_Poly, rt.Editable_Mesh]:
face_count = rt.getNumFaces(obj)
if face_count > 500000:
issues.append(f"High poly: {obj.name} ({face_count:,} faces)")
# Check for missing materials
if obj.material is None and obj.renderable:
issues.append(f"No material: {obj.name}")
# Check for missing texture files
for mat in rt.sceneMaterials:
check_material_textures(mat, issues)
return issues
def check_material_textures(mat, issues):
"""Recursively check material tree for missing texture files."""
if hasattr(mat, 'texmap_diffuse') and mat.texmap_diffuse:
tex = mat.texmap_diffuse
if hasattr(tex, 'filename') and tex.filename:
import os
if not os.path.exists(tex.filename):
issues.append(f"Missing texture: {tex.filename} (in {mat.name})")
```
## Batch Operations
### Command Line Rendering
```bash
# Render a scene from command line (no GUI)
"C:\Program Files\Autodesk\3ds Max 2025\3dsmax.exe" ^
-silent -mxs "loadMaxFile \"D:/scene.max\"; render()" ^
-o "D:/output/render.exr" -w 4000 -h 2250
# Run a MAXScript file
3dsmax.exe -silent -mxs "fileIn \"D:/scripts/batch_render.ms\""
# Run with specific camera
3dsmax.exe -silent -mxs "loadMaxFile \"D:/scene.max\"; viewport.setCamera (getNodeByName \"Camera01\"); render()"
```
### Batch Process Multiple Files
```maxscript
-- batch_process.ms — Process all .max files in a directory
fn processAllScenes folderPath = (
local files = getFiles (folderPath + "/*.max")
local results = #()
for f in files do (
format "Processing: %\n" f
loadMaxFile f quiet:true
-- Do something with each scene
local objCount = objects.count
local camCount = (for c in cameras where classOf c != Targetobject collect c).count
append results #(getFilenameFile f, objCount, camCount)
resetMaxFile #noPrompt
)
results
)
```
## Scene Management
```maxscript
-- Layer management
fn organizeByType = (
local layerMgr = LayerManager
-- Create layers
local furnitureLayer = layerMgr.newLayerFromName "Furniture"
local architectureLayer = layerMgr.newLayerFromName "Architecture"
local lightsLayer = layerMgr.newLayerFromName "Lights"
for obj in objects do (
case (superClassOf obj) of (
Light: lightsLayer.addNode obj
default: (
if matchPattern obj.name pattern:"*chair*" or
matchPattern obj.name pattern:"*table*" or
matchPattern obj.name pattern:"*sofa*" then
furnitureLayer.addNode obj
else
architectureLayer.addNode obj
)
)
)
)
-- Selection sets
selectionSets["Interior Cameras"] = for c in cameras where
matchPattern c.name pattern:"int_*" collect c
-- Named selection sets for render elements
fn selectByMaterialName matName = (
select (for obj in objects where obj.material != undefined and
obj.material.name == matName collect obj)
)
```
## Guidelines
- **Always `#noPrompt` for batch operations** — without it, file dialogs block script execution
- **Use `undo on` blocks** for destructive operations — wrap scene changes so they can be undone
- **`gc()` (garbage collect) in loops** — MAXScript leaks memory in long-running scripts. Call `gc light:true` periodically.
- **Test in Listener first** — debug scripts interactively before running them in batch mode
- **V-Ray objects require V-Ray loaded** — check `renderers.current` before creating V-Ray-specific objects
- **File paths use forward slashes or escaped backslashes** — `"D:/path"` or `"D:\\path"`, never raw `"D:\path"`
- **Python `pymxs` is slower than MAXScript** — use Python for file I/O and logic, MAXScript for scene manipulation
- **Save before batch operations** — `saveMaxFile (maxFilePath + maxFileName)` as a safety netRelated Skills
blender-scripting
Write and run Blender Python scripts for 3D automation and procedural modeling. Use when the user wants to automate Blender tasks, create 3D models from code, run headless scripts, manipulate scenes, batch process .blend files, build geometry with bmesh, apply modifiers, generate procedural shapes, or import/export 3D models using the bpy API.
3dsmax-rendering
Configure and optimize rendering in 3ds Max — V-Ray and Corona render settings, render elements, light mix, batch rendering, network rendering, denoising, and post-production workflows. Use when tasks involve setting up production renders, optimizing render times, batch rendering multiple views, or configuring render farms for archviz and product visualization.
zustand
You are an expert in Zustand, the small, fast, and scalable state management library for React. You help developers manage global state without boilerplate using Zustand's hook-based stores, selectors for performance, middleware (persist, devtools, immer), computed values, and async actions — replacing Redux complexity with a simple, un-opinionated API in under 1KB.
zoho
Integrate and automate Zoho products. Use when a user asks to work with Zoho CRM, Zoho Books, Zoho Desk, Zoho Projects, Zoho Mail, or Zoho Creator, build custom integrations via Zoho APIs, automate workflows with Deluge scripting, sync data between Zoho apps and external systems, manage leads and deals, automate invoicing, build custom Zoho Creator apps, set up webhooks, or manage Zoho organization settings. Covers Zoho CRM, Books, Desk, Projects, Creator, and cross-product integrations.
zod
You are an expert in Zod, the TypeScript-first schema declaration and validation library. You help developers define schemas that validate data at runtime AND infer TypeScript types at compile time — eliminating the need to write types and validators separately. Used for API input validation, form validation, environment variables, config files, and any data boundary.
zipkin
Deploy and configure Zipkin for distributed tracing and request flow visualization. Use when a user needs to set up trace collection, instrument Java/Spring or other services with Zipkin, analyze service dependencies, or configure storage backends for trace data.
zig
Expert guidance for Zig, the systems programming language focused on performance, safety, and readability. Helps developers write high-performance code with compile-time evaluation, seamless C interop, no hidden control flow, and no garbage collector. Zig is used for game engines, operating systems, networking, and as a C/C++ replacement.
zed
Expert guidance for Zed, the high-performance code editor built in Rust with native collaboration, AI integration, and GPU-accelerated rendering. Helps developers configure Zed, create custom extensions, set up collaborative editing sessions, and integrate AI assistants for productive coding.
zeabur
Expert guidance for Zeabur, the cloud deployment platform that auto-detects frameworks, builds and deploys applications with zero configuration, and provides managed services like databases and message queues. Helps developers deploy full-stack applications with automatic scaling and one-click marketplace services.
zapier
Automate workflows between apps with Zapier. Use when a user asks to connect apps without code, automate repetitive tasks, sync data between services, or build no-code integrations between SaaS tools.
zabbix
Configure Zabbix for enterprise infrastructure monitoring with templates, triggers, discovery rules, and dashboards. Use when a user needs to set up Zabbix server, configure host monitoring, create custom templates, define trigger expressions, or automate host discovery and registration.
yup
Validate data with Yup schemas. Use when adding form validation, defining API request schemas, validating configuration, or building type-safe validation pipelines in JavaScript/TypeScript.