Canvas Skill
Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
Best use case
Canvas Skill is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.
Practical example
Example input
Use the "Canvas Skill" skill to help with this workflow task. Context: Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
Example output
A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.
When to use this skill
- Use this skill when you want a reusable workflow rather than writing the same prompt again and again.
When not to use this skill
- Do not use this when you only need a one-off answer and do not need a reusable workflow.
- Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/canvas/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How Canvas Skill Compares
| Feature / Agent | Canvas Skill | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Canvas Skill
Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android).
## Overview
The canvas tool lets you present web content on any connected node's canvas view. Great for:
- Displaying games, visualizations, dashboards
- Showing generated HTML content
- Interactive demos
## How It Works
### Architecture
```
┌─────────────────┐ ┌──────────────────┐ ┌─────────────┐
│ Canvas Host │────▶│ Node Bridge │────▶│ Node App │
│ (HTTP Server) │ │ (TCP Server) │ │ (Mac/iOS/ │
│ Port 18793 │ │ Port 18790 │ │ Android) │
└─────────────────┘ └──────────────────┘ └─────────────┘
```
1. **Canvas Host Server**: Serves static HTML/CSS/JS files from `canvasHost.root` directory
2. **Node Bridge**: Communicates canvas URLs to connected nodes
3. **Node Apps**: Render the content in a WebView
### Tailscale Integration
The canvas host server binds based on `gateway.bind` setting:
| Bind Mode | Server Binds To | Canvas URL Uses |
| ---------- | ------------------- | -------------------------- |
| `loopback` | 127.0.0.1 | localhost (local only) |
| `lan` | LAN interface | LAN IP address |
| `tailnet` | Tailscale interface | Tailscale hostname |
| `auto` | Best available | Tailscale > LAN > loopback |
**Key insight:** The `canvasHostHostForBridge` is derived from `bridgeHost`. When bound to Tailscale, nodes receive URLs like:
```
http://<tailscale-hostname>:18793/__openclaw__/canvas/<file>.html
```
This is why localhost URLs don't work - the node receives the Tailscale hostname from the bridge!
## Actions
| Action | Description |
| ---------- | ------------------------------------ |
| `present` | Show canvas with optional target URL |
| `hide` | Hide the canvas |
| `navigate` | Navigate to a new URL |
| `eval` | Execute JavaScript in the canvas |
| `snapshot` | Capture screenshot of canvas |
## Configuration
In `~/.openclaw/openclaw.json`:
```json
{
"canvasHost": {
"enabled": true,
"port": 18793,
"root": "/Users/you/clawd/canvas",
"liveReload": true
},
"gateway": {
"bind": "auto"
}
}
```
### Live Reload
When `liveReload: true` (default), the canvas host:
- Watches the root directory for changes (via chokidar)
- Injects a WebSocket client into HTML files
- Automatically reloads connected canvases when files change
Great for development!
## Workflow
### 1. Create HTML content
Place files in the canvas root directory (default `~/clawd/canvas/`):
```bash
cat > ~/clawd/canvas/my-game.html << 'HTML'
<!DOCTYPE html>
<html>
<head><title>My Game</title></head>
<body>
<h1>Hello Canvas!</h1>
</body>
</html>
HTML
```
### 2. Find your canvas host URL
Check how your gateway is bound:
```bash
cat ~/.openclaw/openclaw.json | jq '.gateway.bind'
```
Then construct the URL:
- **loopback**: `http://127.0.0.1:18793/__openclaw__/canvas/<file>.html`
- **lan/tailnet/auto**: `http://<hostname>:18793/__openclaw__/canvas/<file>.html`
Find your Tailscale hostname:
```bash
tailscale status --json | jq -r '.Self.DNSName' | sed 's/\.$//'
```
### 3. Find connected nodes
```bash
openclaw nodes list
```
Look for Mac/iOS/Android nodes with canvas capability.
### 4. Present content
```
canvas action:present node:<node-id> target:<full-url>
```
**Example:**
```
canvas action:present node:mac-63599bc4-b54d-4392-9048-b97abd58343a target:http://peters-mac-studio-1.sheep-coho.ts.net:18793/__openclaw__/canvas/snake.html
```
### 5. Navigate, snapshot, or hide
```
canvas action:navigate node:<node-id> url:<new-url>
canvas action:snapshot node:<node-id>
canvas action:hide node:<node-id>
```
## Debugging
### White screen / content not loading
**Cause:** URL mismatch between server bind and node expectation.
**Debug steps:**
1. Check server bind: `cat ~/.openclaw/openclaw.json | jq '.gateway.bind'`
2. Check what port canvas is on: `lsof -i :18793`
3. Test URL directly: `curl http://<hostname>:18793/__openclaw__/canvas/<file>.html`
**Solution:** Use the full hostname matching your bind mode, not localhost.
### "node required" error
Always specify `node:<node-id>` parameter.
### "node not connected" error
Node is offline. Use `openclaw nodes list` to find online nodes.
### Content not updating
If live reload isn't working:
1. Check `liveReload: true` in config
2. Ensure file is in the canvas root directory
3. Check for watcher errors in logs
## URL Path Structure
The canvas host serves from `/__openclaw__/canvas/` prefix:
```
http://<host>:18793/__openclaw__/canvas/index.html → ~/clawd/canvas/index.html
http://<host>:18793/__openclaw__/canvas/games/snake.html → ~/clawd/canvas/games/snake.html
```
The `/__openclaw__/canvas/` prefix is defined by `CANVAS_HOST_PATH` constant.
## Tips
- Keep HTML self-contained (inline CSS/JS) for best results
- Use the default index.html as a test page (has bridge diagnostics)
- The canvas persists until you `hide` it or navigate away
- Live reload makes development fast - just save and it updates!
- A2UI JSON push is WIP - use HTML files for nowRelated Skills
github
GitHub operations via `gh` CLI: issues, PRs, CI runs, code review, API queries. Use when: (1) checking PR status or CI, (2) creating/commenting on issues, (3) listing/filtering PRs or issues, (4) viewing run logs. NOT for: complex web UI interactions requiring manual browser flows (use browser tooling when available), bulk operations across many repos (script with gh api), or when gh auth is not configured.
gifgrep
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.
zkvm-evaluator
Trustless ERC-8183 job evaluation — run Client's verification program inside a zkVM with ZK proof.
xurl
A CLI tool for making authenticated requests to the X (Twitter) API. Use this skill when you need to post tweets, reply, quote, search, read posts, manage followers, send DMs, upload media, or interact with any X API v2 endpoint.
whale-watcher
Monitor large transactions and whale movements on-chain.
weather
Get current weather and forecasts via wttr.in or Open-Meteo. Use when: user asks about weather, temperature, or forecasts for any location. NOT for: historical weather data, severe weather alerts, or detailed meteorological analysis. No API key needed.
wallet-manager
Create, import, and manage blockchain wallets securely.
wacli
Send WhatsApp messages to other people or search/sync WhatsApp history via the wacli CLI (not for normal user chats).
voice-call
Start voice calls via the OpenClaw voice-call plugin.
video-frames
Extract frames or short clips from videos using ffmpeg.
trello
Manage Trello boards, lists, and cards via the Trello REST API.
token-swap
Execute token swaps on Uniswap/PancakeSwap across multiple EVM chains.