audio-production

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

31 stars

Best use case

audio-production is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

Teams using audio-production should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/audio-production/SKILL.md --create-dirs "https://raw.githubusercontent.com/travisjneuman/.claude/main/skills/audio-production/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/audio-production/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How audio-production Compares

Feature / Agentaudio-productionStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Audio Production

Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.

## Audio Fundamentals

### The Audio Signal Chain

```
SOURCE → CAPTURE → PROCESS → OUTPUT

Detailed:
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│ Source  │→→→│   Mic   │→→→│ Preamp  │→→→│Interface│
│(voice,  │   │         │   │         │   │  (A/D)  │
│ instr.) │   │         │   │         │   │         │
└─────────┘   └─────────┘   └─────────┘   └────┬────┘
                                               │
                                               ▼
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│Speakers │←←←│  (D/A)  │←←←│   Mix   │←←←│   DAW   │
│Headphone│   │Interface│   │  Master │   │Recording│
└─────────┘   └─────────┘   └─────────┘   └─────────┘
```

### Key Audio Concepts

| Concept           | Definition                   | Standard                        |
| ----------------- | ---------------------------- | ------------------------------- |
| **Sample Rate**   | Samples per second           | 44.1kHz, 48kHz, 96kHz           |
| **Bit Depth**     | Dynamic range resolution     | 16-bit, 24-bit, 32-bit float    |
| **Bit Rate**      | Data per second (compressed) | 128-320 kbps (MP3)              |
| **Dynamic Range** | Loudest to quietest          | ~96dB (16-bit), ~144dB (24-bit) |
| **Headroom**      | Space below 0 dBFS           | -6 to -18 dB typical            |

### Frequency Spectrum

```
20 Hz                                              20,000 Hz
├───────────────────────────────────────────────────────┤

SUB-BASS │  BASS  │  LOW-MID │  MID  │ HIGH-MID │ HIGH
20-60    │ 60-250 │ 250-500  │500-2k │  2k-6k   │ 6k-20k
         │        │          │       │          │
Rumble   │ Warmth │  Body    │ Pres- │ Presence │ Air
Feel     │ Punch  │  Muddiness│ ence  │ Harshness│ Sibilance
```

### Decibel Reference Points

```
dBFS (Full Scale):
 0 dBFS  ████████████  Digital maximum (clipping)
-3 dBFS  ██████████    Peaks (leave headroom)
-6 dBFS  █████████     Recommended peak ceiling
-12 dBFS ███████       Average loud signal
-18 dBFS ██████        Recommended recording level
-24 dBFS ████          Conservative level
-60 dBFS █             Noise floor target
```

---

## Recording

### Microphone Types

| Type          | Principle        | Best For                        |
| ------------- | ---------------- | ------------------------------- |
| **Dynamic**   | Moving coil      | Loud sources, live, durable     |
| **Condenser** | Capacitor        | Studio vocals, acoustic, detail |
| **Ribbon**    | Thin metal strip | Vintage tone, smooth highs      |
| **USB**       | Built-in ADC     | Podcasts, convenience           |

### Polar Patterns

```
CARDIOID          FIGURE-8           OMNI
   ╭─────╮          ╭───╮           ╭─────╮
 ╭─┤     ├─╮      ╭─┤   ├─╮       ╭─┤     ├─╮
│  │     │  │    │  │   │  │     │  │     │  │
│  │  ●  │  │    │  │ ● │  │     │  │  ●  │  │
│  │     │  │    │  │   │  │     │  │     │  │
 ╰─┤     ├─╯      ╰─┤   ├─╯       ╰─┤     ├─╯
   ╰─────╯          ╰───╯           ╰─────╯
 Front pickup    Front + Back      All around
```

### Recording Levels

```
Target Peaks: -12 to -6 dBFS
Average Level: -18 to -12 dBFS

Why?
- Leaves headroom for processing
- Matches analog equipment sweet spot
- Prevents digital clipping
- 24-bit has plenty of resolution
```

### Recording Best Practices

- [ ] Set gain before recording (never during)
- [ ] Record at 24-bit minimum
- [ ] Use 48kHz for video, 44.1kHz for music
- [ ] Monitor with headphones
- [ ] Record a few seconds of room tone
- [ ] Check phase when using multiple mics
- [ ] Label takes immediately

---

## Essential Processing

### EQ (Equalization)

```
Types:
- High-pass filter (HPF): Removes low frequencies
- Low-pass filter (LPF): Removes high frequencies
- Bell/Peak: Boost or cut specific frequency
- Shelf: Boost or cut above/below frequency

Common Applications:
┌─────────────────────────────────────────┐
│ Vocal:                                  │
│ HPF at 80-100Hz (remove rumble)         │
│ Cut 200-300Hz (reduce mud)              │
│ Boost 3-5kHz (presence)                 │
│ Shelf boost 10kHz+ (air)                │
├─────────────────────────────────────────┤
│ Kick Drum:                              │
│ Boost 50-80Hz (sub)                     │
│ Cut 300-400Hz (boxiness)                │
│ Boost 3-5kHz (attack/click)             │
├─────────────────────────────────────────┤
│ Electric Guitar:                        │
│ HPF at 80Hz                             │
│ Cut 400-600Hz if muddy                  │
│ Boost 2-4kHz (bite)                     │
└─────────────────────────────────────────┘
```

### Compression

```
Parameters:
┌────────────────────────────────────────────────┐
│ Threshold: Level where compression starts      │
│ Ratio: Amount of compression (4:1, 8:1, etc.) │
│ Attack: Time to engage (fast=punch, slow=body)│
│ Release: Time to disengage                     │
│ Knee: Hard (sudden) or soft (gradual)         │
│ Makeup Gain: Restore lost volume               │
└────────────────────────────────────────────────┘

Common Settings:
┌─────────────────────────────────────────┐
│ Vocals: 3:1-4:1, medium attack/release  │
│ Drums: 4:1-8:1, fast attack             │
│ Bass: 4:1, medium attack                │
│ Mix Bus: 2:1-3:1, slow attack, 1-3dB GR│
└─────────────────────────────────────────┘
```

### Reverb

| Type        | Character       | Use                 |
| ----------- | --------------- | ------------------- |
| **Room**    | Small, tight    | Natural ambience    |
| **Hall**    | Large, spacious | Orchestral, ballads |
| **Plate**   | Bright, smooth  | Vocals, snare       |
| **Spring**  | Vintage, boingy | Guitar, lo-fi       |
| **Chamber** | Warm, dense     | Natural depth       |

```
Key Parameters:
- Pre-delay: Time before reverb (50-100ms for vocals)
- Decay/RT60: How long it lasts
- Damping: High-frequency absorption
- Size: Room dimensions
- Mix/Wet-Dry: Balance with original
```

### Delay

| Type           | Application                    |
| -------------- | ------------------------------ |
| **Slapback**   | 50-150ms, rockabilly, presence |
| **Stereo**     | Different L/R times, width     |
| **Ping-pong**  | Alternating L/R, interest      |
| **Tempo-sync** | 1/4, 1/8 notes, rhythmic       |

---

## Mixing

### Gain Staging

```
Signal Flow Levels:
┌─────────────────────────────────────────┐
│ Input:     -18 dBFS (sweet spot)        │
│            ↓                            │
│ Plugin 1:  Output matches input level   │
│            ↓                            │
│ Plugin 2:  Output matches input level   │
│            ↓                            │
│ Fader:     Unity (0 dB) ideally         │
│            ↓                            │
│ Bus:       -12 to -6 dBFS peaks         │
│            ↓                            │
│ Master:    -6 dBFS peaks (before limit) │
└─────────────────────────────────────────┘
```

### Panning Guidelines

```
Stereo Field:
Hard L    L    L-C    CENTER    R-C    R    Hard R
  │       │     │        │        │     │       │
  │       │     │        │        │     │       │
Rhythm   Gtr1  Keys1   Vocal    Keys2  Gtr2   Rhythm
 Gtr            BVox1   Bass    BVox2          Gtr
                        Kick
                        Snare

Common Positions:
- Center (0): Lead vocal, bass, kick, snare
- Slight L/R: Main instruments, harmonies
- Wide L/R: Rhythm guitars, stereo keys
- Hard L/R: Doubled parts, effects
```

### Frequency Balancing

```
Making space (subtractive EQ approach):
┌────────────────────────────────────────────┐
│ Kick:  Boost 60Hz   │ Cut from Bass here   │
│ Bass:  Boost 80-100 │ Cut from Kick here   │
│ Gtr:   Owns 1-3kHz  │ Cut vocal slightly   │
│ Vocal: Boost 3-5kHz │ Cut guitar slightly  │
└────────────────────────────────────────────┘

Each element should have its own frequency "home"
```

### Mix Bus Processing

```
Typical Chain:
1. Subtle EQ (tonal shaping)
2. Light compression (2:1, 1-3dB GR)
3. Stereo enhancement (if needed)
4. Limiter (only for reference bounce)

Keep mix bus processing minimal!
Leave headroom for mastering.
```

---

## Mastering

### Mastering Goals

1. **Tonal Balance**: Even frequency response
2. **Dynamics**: Appropriate loudness/dynamics
3. **Stereo Image**: Width and mono compatibility
4. **Translation**: Sounds good everywhere
5. **Format**: Prepare for distribution

### Loudness Standards

| Platform           | Target         | Measurement |
| ------------------ | -------------- | ----------- |
| **Spotify**        | -14 LUFS       | Integrated  |
| **Apple Music**    | -16 LUFS       | Integrated  |
| **YouTube**        | -14 LUFS       | Integrated  |
| **Broadcast (US)** | -24 LUFS       | Integrated  |
| **Broadcast (EU)** | -23 LUFS       | Integrated  |
| **CD**             | -9 to -12 LUFS | Integrated  |

### Mastering Chain (Typical)

```
1. Reference Import
   └─→ Compare to commercial releases

2. EQ (Linear Phase)
   └─→ Broad adjustments only

3. Multiband Compression
   └─→ Control specific bands

4. Stereo Width
   └─→ Enhance or narrow

5. Limiting
   └─→ Final loudness, prevent clipping

6. Dither (if needed)
   └─→ 16-bit conversion only
```

---

## Podcast Production

### Recording Setup

```
Recommended Signal Chain:
Mic → Audio Interface → DAW

Equipment Tiers:
┌─────────────────────────────────────────┐
│ Budget:    USB Mic (Blue Yeti, AT2020)  │
│ Mid:       SM7B + Cloudlifter + Interface│
│ Pro:       Large diaphragm condenser    │
│            + high-end preamp            │
└─────────────────────────────────────────┘
```

### Podcast Processing Chain

```
1. Noise Reduction
   └─→ Remove room noise, hum

2. De-essing
   └─→ Tame harsh "s" sounds

3. Compression
   └─→ Even out volume (3:1-4:1)

4. EQ
   └─→ HPF at 80Hz, presence boost

5. Limiter
   └─→ Catch peaks, -1 dBFS ceiling

Target: -16 LUFS (mono), -19 LUFS (stereo)
True Peak: -1 dBTP
```

### Podcast Export Settings

```
Standard:
- Format: MP3 or AAC
- Bitrate: 128 kbps (mono), 192 kbps (stereo)
- Sample rate: 44.1 kHz

High Quality:
- Format: AAC
- Bitrate: 256 kbps
- Sample rate: 48 kHz

Chapters: Use ID3 tags for chapter markers
Artwork: 3000x3000 minimum, JPG or PNG
```

---

## Sound Design

### Creating Sounds

```
Approaches:
1. Recording: Capture real sounds (foley)
2. Synthesis: Create from oscillators
3. Sampling: Manipulate existing sounds
4. Processing: Transform through effects
5. Layering: Combine multiple sources
```

### Synthesis Types

| Type                  | Method               | Sound Character       |
| --------------------- | -------------------- | --------------------- |
| **Subtractive**       | Filter oscillators   | Classic analog        |
| **FM**                | Frequency modulation | Metallic, bells       |
| **Wavetable**         | Morphing waveforms   | Modern, evolving      |
| **Granular**          | Tiny sound particles | Texture, pads         |
| **Additive**          | Stack sine waves     | Precise, organs       |
| **Physical Modeling** | Simulate physics     | Realistic instruments |

### Layering Formula

```
Sound Design Stack:
┌─────────────────────────────────────┐
│ TOP: High frequencies (air, presence)│
│ MID: Character, tone                │
│ LOW: Foundation, weight             │
│ SUB: Felt, not heard (20-60Hz)      │
│ TRANSIENT: Attack, punch            │
└─────────────────────────────────────┘

Process each layer separately, combine at end.
```

---

## DAWs (Digital Audio Workstations)

| DAW              | Strengths                    | Platform |
| ---------------- | ---------------------------- | -------- |
| **Pro Tools**    | Industry standard, editing   | All      |
| **Logic Pro**    | Complete package, Apple      | macOS    |
| **Ableton Live** | Live performance, electronic | All      |
| **FL Studio**    | Beat making, workflow        | All      |
| **Reaper**       | Customizable, affordable     | All      |
| **Cubase**       | MIDI, composition            | All      |
| **Studio One**   | Modern workflow              | All      |
| **Audacity**     | Free, simple editing         | All      |

---

## File Formats

| Format   | Type         | Quality  | Use                 |
| -------- | ------------ | -------- | ------------------- |
| **WAV**  | Uncompressed | Lossless | Production, archive |
| **AIFF** | Uncompressed | Lossless | Mac production      |
| **FLAC** | Compressed   | Lossless | Archive, audiophile |
| **ALAC** | Compressed   | Lossless | Apple ecosystem     |
| **MP3**  | Compressed   | Lossy    | Distribution        |
| **AAC**  | Compressed   | Lossy    | Streaming, Apple    |
| **OGG**  | Compressed   | Lossy    | Games, open source  |

### Export Specifications

```
For Mastering:
- Format: WAV
- Bit depth: 24-bit (or 32-bit float)
- Sample rate: Match session (typically 44.1/48kHz)
- Headroom: -6 dBFS peaks

For Distribution:
- Format: WAV or FLAC (lossless)
- Bit depth: 16-bit (with dither)
- Sample rate: 44.1 kHz
- Loudness: Platform target LUFS
```

---

## Best Practices

### DO:

- Record at proper levels (-18 dBFS average)
- Use reference tracks
- Take breaks (ear fatigue is real)
- Check mono compatibility
- Use subtractive EQ first
- Process in series, not parallel (usually)
- Save project versions regularly
- Export stems for backup

### DON'T:

- Record with processing (usually)
- Mix at high volumes
- Over-compress everything
- Solo instruments too long
- Trust only one playback system
- Rush the mixing process
- Forget to dither (16-bit only)
- Master your own mixes (ideally)

---

## Quality Checklist

### Pre-Export

- [ ] Gain staging correct throughout
- [ ] No clipping or distortion
- [ ] Phase issues resolved
- [ ] Mono compatibility checked
- [ ] Low-end translation verified
- [ ] High frequencies not harsh

### Final Check

- [ ] Listen on multiple systems
- [ ] Check in car, phone, earbuds
- [ ] Verify format specifications
- [ ] Confirm LUFS target met
- [ ] True peak below -1 dBTP
- [ ] Metadata correctly embedded

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