macos-native
Native macOS development with AppKit, Catalyst, and macOS-specific APIs. Use when building Mac-native apps, menu bar apps, system extensions, or macOS-specific features.
Best use case
macos-native is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Native macOS development with AppKit, Catalyst, and macOS-specific APIs. Use when building Mac-native apps, menu bar apps, system extensions, or macOS-specific features.
Teams using macos-native should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/macos-native/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How macos-native Compares
| Feature / Agent | macos-native | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Native macOS development with AppKit, Catalyst, and macOS-specific APIs. Use when building Mac-native apps, menu bar apps, system extensions, or macOS-specific features.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# macOS Native Development
Comprehensive guide for building native macOS applications with AppKit and modern macOS APIs.
## Framework Overview
| Framework | Use Case | Notes |
| -------------------- | -------------------- | --------------------------- |
| **AppKit** | Traditional Mac apps | Full control, mature |
| **SwiftUI** | Modern Mac apps | Cross-platform, declarative |
| **Catalyst** | iPad apps on Mac | Quick port, limitations |
| **AppKit + SwiftUI** | Hybrid approach | Best of both worlds |
---
## AppKit Fundamentals
### Application Structure
```swift
// AppDelegate.swift
import Cocoa
@main
class AppDelegate: NSObject, NSApplicationDelegate {
var mainWindow: NSWindow?
func applicationDidFinishLaunching(_ notification: Notification) {
setupMainWindow()
setupMainMenu()
}
func applicationWillTerminate(_ notification: Notification) {
// Cleanup
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return true
}
private func setupMainWindow() {
let contentRect = NSRect(x: 0, y: 0, width: 800, height: 600)
let styleMask: NSWindow.StyleMask = [
.titled, .closable, .miniaturizable, .resizable
]
mainWindow = NSWindow(
contentRect: contentRect,
styleMask: styleMask,
backing: .buffered,
defer: false
)
mainWindow?.title = "My Mac App"
mainWindow?.contentViewController = MainViewController()
mainWindow?.center()
mainWindow?.makeKeyAndOrderFront(nil)
}
}
```
### View Controller
```swift
import Cocoa
class MainViewController: NSViewController {
private let tableView = NSTableView()
private let scrollView = NSScrollView()
private var items: [String] = []
override func loadView() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 800, height: 600))
}
override func viewDidLoad() {
super.viewDidLoad()
setupUI()
loadData()
}
private func setupUI() {
// Setup scroll view
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.hasVerticalScroller = true
scrollView.documentView = tableView
view.addSubview(scrollView)
// Setup table view
let column = NSTableColumn(identifier: NSUserInterfaceItemIdentifier("main"))
column.title = "Items"
column.width = 200
tableView.addTableColumn(column)
tableView.delegate = self
tableView.dataSource = self
// Constraints
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: 20),
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -20),
])
}
private func loadData() {
items = ["Item 1", "Item 2", "Item 3"]
tableView.reloadData()
}
}
extension MainViewController: NSTableViewDataSource, NSTableViewDelegate {
func numberOfRows(in tableView: NSTableView) -> Int {
return items.count
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
let identifier = NSUserInterfaceItemIdentifier("cell")
var cell = tableView.makeView(withIdentifier: identifier, owner: nil) as? NSTextField
if cell == nil {
cell = NSTextField(labelWithString: "")
cell?.identifier = identifier
}
cell?.stringValue = items[row]
return cell
}
}
```
---
## Menu Bar Apps
### Status Item
```swift
import Cocoa
class StatusBarController {
private var statusItem: NSStatusItem?
private var popover: NSPopover?
init() {
setupStatusItem()
setupPopover()
}
private func setupStatusItem() {
statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
if let button = statusItem?.button {
button.image = NSImage(systemSymbolName: "star.fill", accessibilityDescription: "App")
button.action = #selector(togglePopover)
button.target = self
}
}
private func setupPopover() {
popover = NSPopover()
popover?.contentViewController = PopoverViewController()
popover?.behavior = .transient
}
@objc private func togglePopover() {
guard let button = statusItem?.button, let popover = popover else { return }
if popover.isShown {
popover.performClose(nil)
} else {
popover.show(relativeTo: button.bounds, of: button, preferredEdge: .minY)
NSApp.activate(ignoringOtherApps: true)
}
}
}
class PopoverViewController: NSViewController {
override func loadView() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 300, height: 200))
}
override func viewDidLoad() {
super.viewDidLoad()
let label = NSTextField(labelWithString: "Menu Bar App Content")
label.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: view.centerXAnchor),
label.centerYAnchor.constraint(equalTo: view.centerYAnchor),
])
}
}
```
### Menu Construction
```swift
func setupMainMenu() {
let mainMenu = NSMenu()
// App Menu
let appMenu = NSMenu()
let appMenuItem = NSMenuItem()
appMenuItem.submenu = appMenu
appMenu.addItem(withTitle: "About My App", action: #selector(NSApplication.orderFrontStandardAboutPanel(_:)), keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Preferences...", action: #selector(showPreferences), keyEquivalent: ",")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Quit My App", action: #selector(NSApplication.terminate(_:)), keyEquivalent: "q")
mainMenu.addItem(appMenuItem)
// File Menu
let fileMenu = NSMenu(title: "File")
let fileMenuItem = NSMenuItem()
fileMenuItem.submenu = fileMenu
fileMenu.addItem(withTitle: "New", action: #selector(newDocument), keyEquivalent: "n")
fileMenu.addItem(withTitle: "Open...", action: #selector(openDocument), keyEquivalent: "o")
fileMenu.addItem(NSMenuItem.separator())
fileMenu.addItem(withTitle: "Save", action: #selector(saveDocument), keyEquivalent: "s")
mainMenu.addItem(fileMenuItem)
// Edit Menu
let editMenu = NSMenu(title: "Edit")
let editMenuItem = NSMenuItem()
editMenuItem.submenu = editMenu
editMenu.addItem(withTitle: "Undo", action: Selector(("undo:")), keyEquivalent: "z")
editMenu.addItem(withTitle: "Redo", action: Selector(("redo:")), keyEquivalent: "Z")
editMenu.addItem(NSMenuItem.separator())
editMenu.addItem(withTitle: "Cut", action: #selector(NSText.cut(_:)), keyEquivalent: "x")
editMenu.addItem(withTitle: "Copy", action: #selector(NSText.copy(_:)), keyEquivalent: "c")
editMenu.addItem(withTitle: "Paste", action: #selector(NSText.paste(_:)), keyEquivalent: "v")
mainMenu.addItem(editMenuItem)
NSApp.mainMenu = mainMenu
}
```
---
## Document-Based Apps
### Document Controller
```swift
import Cocoa
import UniformTypeIdentifiers
class MyDocument: NSDocument {
var content: String = ""
override class var autosavesInPlace: Bool { true }
override func makeWindowControllers() {
let storyboard = NSStoryboard(name: "Main", bundle: nil)
let windowController = storyboard.instantiateController(
withIdentifier: "Document Window Controller"
) as! NSWindowController
addWindowController(windowController)
}
override func data(ofType typeName: String) throws -> Data {
guard let data = content.data(using: .utf8) else {
throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr)
}
return data
}
override func read(from data: Data, ofType typeName: String) throws {
guard let content = String(data: data, encoding: .utf8) else {
throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr)
}
self.content = content
}
}
// Info.plist Document Types
/*
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>My Document</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSHandlerRank</key>
<string>Owner</string>
<key>LSItemContentTypes</key>
<array>
<string>com.example.mydocument</string>
</array>
</dict>
</array>
*/
```
---
## System Integration
### Services
```swift
// Providing a service
class ServiceProvider: NSObject {
@objc func processText(_ pboard: NSPasteboard, userData: String, error: AutoreleasingUnsafeMutablePointer<NSString?>) {
guard let text = pboard.string(forType: .string) else { return }
let processed = text.uppercased()
pboard.clearContents()
pboard.setString(processed, forType: .string)
}
}
// Register in Info.plist
/*
<key>NSServices</key>
<array>
<dict>
<key>NSMenuItem</key>
<dict>
<key>default</key>
<string>Process with My App</string>
</dict>
<key>NSMessage</key>
<string>processText</string>
<key>NSPortName</key>
<string>MyApp</string>
<key>NSSendTypes</key>
<array>
<string>NSStringPboardType</string>
</array>
<key>NSReturnTypes</key>
<array>
<string>NSStringPboardType</string>
</array>
</dict>
</array>
*/
```
### Drag and Drop
```swift
class DropView: NSView {
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
registerForDraggedTypes([.fileURL, .string])
}
required init?(coder: NSCoder) {
super.init(coder: coder)
registerForDraggedTypes([.fileURL, .string])
}
override func draggingEntered(_ sender: NSDraggingInfo) -> NSDragOperation {
return .copy
}
override func performDragOperation(_ sender: NSDraggingInfo) -> Bool {
let pasteboard = sender.draggingPasteboard
if let urls = pasteboard.readObjects(forClasses: [NSURL.self]) as? [URL] {
for url in urls {
handleDroppedFile(url)
}
return true
}
if let strings = pasteboard.readObjects(forClasses: [NSString.self]) as? [String] {
for string in strings {
handleDroppedText(string)
}
return true
}
return false
}
private func handleDroppedFile(_ url: URL) {
print("Dropped file: \(url)")
}
private func handleDroppedText(_ text: String) {
print("Dropped text: \(text)")
}
}
```
### Notifications
```swift
import UserNotifications
class NotificationManager {
static let shared = NotificationManager()
func requestAuthorization() {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { granted, error in
if granted {
print("Notification permission granted")
}
}
}
func scheduleNotification(title: String, body: String, delay: TimeInterval = 5) {
let content = UNMutableNotificationContent()
content.title = title
content.body = body
content.sound = .default
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: delay, repeats: false)
let request = UNNotificationRequest(
identifier: UUID().uuidString,
content: content,
trigger: trigger
)
UNUserNotificationCenter.current().add(request)
}
}
```
---
## Sandboxing & Entitlements
### Common Entitlements
```xml
<!-- MyApp.entitlements -->
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- App Sandbox -->
<key>com.apple.security.app-sandbox</key>
<true/>
<!-- Network -->
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
<!-- File Access -->
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.files.downloads.read-write</key>
<true/>
<!-- Hardware -->
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.device.microphone</key>
<true/>
<!-- Hardened Runtime -->
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
</dict>
</plist>
```
### Security-Scoped Bookmarks
```swift
class BookmarkManager {
private let bookmarksKey = "securityScopedBookmarks"
func saveBookmark(for url: URL) throws {
let bookmarkData = try url.bookmarkData(
options: .withSecurityScope,
includingResourceValuesForKeys: nil,
relativeTo: nil
)
var bookmarks = UserDefaults.standard.dictionary(forKey: bookmarksKey) ?? [:]
bookmarks[url.path] = bookmarkData
UserDefaults.standard.set(bookmarks, forKey: bookmarksKey)
}
func resolveBookmark(for path: String) -> URL? {
guard let bookmarks = UserDefaults.standard.dictionary(forKey: bookmarksKey),
let bookmarkData = bookmarks[path] as? Data else {
return nil
}
var isStale = false
guard let url = try? URL(
resolvingBookmarkData: bookmarkData,
options: .withSecurityScope,
relativeTo: nil,
bookmarkDataIsStale: &isStale
) else {
return nil
}
if isStale {
try? saveBookmark(for: url)
}
return url
}
func accessSecurityScopedResource(_ url: URL, action: (URL) throws -> Void) rethrows {
guard url.startAccessingSecurityScopedResource() else {
return
}
defer { url.stopAccessingSecurityScopedResource() }
try action(url)
}
}
```
---
## Checklist
### Mac App Store Submission
- [ ] App Sandbox enabled
- [ ] Hardened Runtime enabled
- [ ] All entitlements justified
- [ ] Privacy descriptions in Info.plist
- [ ] App icon (all sizes)
- [ ] Screenshots for App Store
- [ ] No private API usage
### Best Practices
- [ ] Support keyboard navigation
- [ ] Respect system appearance (dark/light)
- [ ] Support Full Screen
- [ ] Handle window restoration
- [ ] Implement proper undo/redo
- [ ] Support standard keyboard shortcutsRelated Skills
react-native
Cross-platform mobile development with React Native and Expo. Use when building iOS/Android apps with JavaScript/TypeScript, implementing native features, or optimizing mobile performance.
example-skill
Example skill - replace with your skill's description and activation keywords
websockets-realtime
Real-time communication with WebSockets, Server-Sent Events, and related technologies. Use when building chat, live updates, collaborative features, or any real-time functionality.
video-production
Professional video production from planning to delivery. Use when creating video content, editing workflows, motion graphics, or optimizing video for different platforms.
ui-research
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.
ui-animation
Motion design and animation for user interfaces. Use when creating micro-interactions, page transitions, loading states, or any UI animation across web and mobile platforms.
travel-planner
Travel destination research and daily itinerary creation with logistics planning, budget tracking, and experience optimization. Use when planning trips, creating travel itineraries, comparing destinations, or organizing travel logistics.
test-specialist
This skill should be used when writing test cases, fixing bugs, analyzing code for potential issues, or improving test coverage for JavaScript/TypeScript applications. Use this for unit tests, integration tests, end-to-end tests, debugging runtime errors, logic bugs, performance issues, security vulnerabilities, and systematic code analysis.
tech-debt-analyzer
This skill should be used when analyzing technical debt in a codebase, documenting code quality issues, creating technical debt registers, or assessing code maintainability. Use this for identifying code smells, architectural issues, dependency problems, missing documentation, security vulnerabilities, and creating comprehensive technical debt documentation.
tdd-workflow
Test-Driven Development workflow enforcement with RED-GREEN-REFACTOR cycle. Use when implementing features test-first or improving test coverage.
tauri-desktop
Tauri 2.0 project setup, Rust backend + web frontend, plugin system, IPC commands, security model, auto-update, and mobile support. Use when building lightweight cross-platform desktop or mobile apps with Tauri.
svelte-development
Svelte 5 development with runes ($state, $derived, $effect), SvelteKit full-stack framework, and modern reactive patterns. Use when building Svelte applications, implementing fine-grained reactivity, or working with SvelteKit routing and server functions.