fantasia-electron-preload

Extends or fixes renderer-facing Electron APIs exposed through the preload script and contextBridge. Use when adding IPC-like surface area, typing window.faContentBridgeAPIs, or editing files under src-electron/ contentBridgeAPIs.

380 stars

Best use case

fantasia-electron-preload is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Extends or fixes renderer-facing Electron APIs exposed through the preload script and contextBridge. Use when adding IPC-like surface area, typing window.faContentBridgeAPIs, or editing files under src-electron/ contentBridgeAPIs.

Teams using fantasia-electron-preload should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/fantasia-electron-preload/SKILL.md --create-dirs "https://raw.githubusercontent.com/vishiri/fantasia-archive/main/.cursor/skills/fantasia-electron-preload/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/fantasia-electron-preload/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How fantasia-electron-preload Compares

Feature / Agentfantasia-electron-preloadStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Extends or fixes renderer-facing Electron APIs exposed through the preload script and contextBridge. Use when adding IPC-like surface area, typing window.faContentBridgeAPIs, or editing files under src-electron/ contentBridgeAPIs.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Fantasia Archive — preload and content bridge

## Architecture

- **Preload**: `src-electron/electron-preload.ts` builds `apiObject` and calls `contextBridge.exposeInMainWorld('faContentBridgeAPIs', apiObject)`.
- **Renderer access**: `window.faContentBridgeAPIs` — typed in `src/globals.d.ts`.
- **Implementations**: One module per API under `src-electron/contentBridgeAPIs/` (e.g. `faWindowControlAPI.ts`, `appDetailsAPI.ts`).

## Adding a new API surface

1. Define the contract in `types/I_<Name>.ts` (or extend an existing interface).
2. Implement functions in `src-electron/contentBridgeAPIs/<name>.ts` exporting a plain object matching that interface.
3. Import the implementation in `electron-preload.ts` and add it to `apiObject` with a stable key (camelCase, consistent with existing keys).
4. Extend `Window['faContentBridgeAPIs']` in `src/globals.d.ts` with the new key and interface.
5. Add Vitest coverage under `src-electron/contentBridgeAPIs/tests/` following existing `*.vitest.test.ts` patterns.

## Security and boundaries

- Prefer **narrow, explicit** methods on the bridge object over passing raw Node/Electron objects to the renderer.
- Do not enable broad `nodeIntegration` in the renderer to “just make it work”; keep privileged code in main or preload as appropriate.
- Some APIs use `@electron/remote` (e.g. `BrowserWindow` in `faWindowControlAPI`); when changing that pattern, consider security and testability implications.

## Related skills

- [fantasia-electron-main](../fantasia-electron-main/SKILL.md) for main-process lifecycle and windows.
- [fantasia-sqlite-main](../fantasia-sqlite-main/SKILL.md) for database access from main.

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