developing-wayfinder-paths

Create, build, and publish Wayfinder Paths, including compiled strategy-pipeline paths with Claude and OpenCode skill exports.

Best use case

developing-wayfinder-paths is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Create, build, and publish Wayfinder Paths, including compiled strategy-pipeline paths with Claude and OpenCode skill exports.

Teams using developing-wayfinder-paths should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/developing-wayfinder-paths/SKILL.md --create-dirs "https://raw.githubusercontent.com/WayfinderFoundation/wayfinder-paths-sdk/main/.claude/skills/developing-wayfinder-paths/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/developing-wayfinder-paths/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How developing-wayfinder-paths Compares

Feature / Agentdeveloping-wayfinder-pathsStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Create, build, and publish Wayfinder Paths, including compiled strategy-pipeline paths with Claude and OpenCode skill exports.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

## When to use

Use this skill when you are:
- Creating a new Path (bundle) to share a strategy/script/skill/contract UI
- Creating a compiled strategy-pipeline path with fixed phases, artifacts, and evals
- Adding a static applet UI to a path
- Publishing a new path version
- Emitting signals/receipts to make a path page feel “alive”
- Adding live data fetching or interactive controls to a path applet
- Defining canonical path skill source in `wfpath.yaml`, `policy/default.yaml`, `pipeline/graph.yaml`, `skill/instructions.md`, and `skill/agents/`
- Generating host-specific skill exports for Claude Code and OpenCode, with Codex/OpenClaw/portable thin exports as secondary targets

## How to use

- To scaffold a normal path, start with `poetry run wayfinder path init <slug> --dir <base-dir>`.
- To scaffold a compiled strategy pipeline, use `poetry run wayfinder path init <slug> --dir <base-dir> --template pipeline --archetype <conditional-router|hedge-finder|spread-radar>`.
- `path init` uses `--dir`, while the later path commands (`fmt`, `doctor`, `render-skill`, `build`, `publish`) use `--path`.
- For pipeline paths, run `poetry run wayfinder path eval --path .` before publishing or exporting skills.
- [rules/manifest.md](rules/manifest.md) - `wfpath.yaml` schema + required fields for MVP
- [rules/applet.md](rules/applet.md) - Static applet requirements + build output expectations
- [rules/build-and-publish.md](rules/build-and-publish.md) - `wayfinder path build/publish` + required config/env vars
- [rules/signals.md](rules/signals.md) - `wayfinder path signal emit` patterns
- [rules/security.md](rules/security.md) - MVP hosting constraints and safe defaults
- [rules/path-skills.md](rules/path-skills.md) - Defining the skill layer, agent layer, and host-specific exports

Related Skills

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