hig-platforms

Apple Human Interface Guidelines for platform-specific design.

30 stars

Best use case

hig-platforms is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Apple Human Interface Guidelines for platform-specific design.

Teams using hig-platforms should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/hig-platforms/SKILL.md --create-dirs "https://raw.githubusercontent.com/Zidong-IA/BIBLIOTECA/main/skills/skills/web-frontend/hig-platforms/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/hig-platforms/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How hig-platforms Compares

Feature / Agenthig-platformsStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Apple Human Interface Guidelines for platform-specific design.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Apple HIG: Platform Design

Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered.

## Key Principles

1. **Each platform has a distinct identity.** Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations.

2. **iOS: touch-first.** Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.

3. **iPadOS: expanded canvas.** Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.

4. **macOS: pointer and keyboard.** Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.

5. **tvOS: remote and focus.** Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation.

6. **visionOS: spatial interaction.** 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones.

7. **watchOS: glanceable and brief.** Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.

8. **Games: own paradigm.** Free to define in-game interaction models, but still respect platform conventions for system interactions (notifications, accessibility, controllers).

## Reference Index

| Reference | Topic | Key content |
|---|---|---|
| [designing-for-ios.md](references/designing-for-ios.md) | iOS | Touch, tab bars, navigation stacks, gestures, screen sizes, safe areas |
| [designing-for-ipados.md](references/designing-for-ipados.md) | iPadOS | Multitasking, sidebars, pointer, keyboard, Apple Pencil, Stage Manager |
| [designing-for-macos.md](references/designing-for-macos.md) | macOS | Menu bars, toolbars, window management, keyboard shortcuts, dense layouts, Dock |
| [designing-for-tvos.md](references/designing-for-tvos.md) | tvOS | Focus engine, Siri Remote, lean-back experience, content-forward, parallax |
| [designing-for-visionos.md](references/designing-for-visionos.md) | visionOS | Spatial computing, windows/volumes/spaces, eye tracking, hand gestures, depth |
| [designing-for-watchos.md](references/designing-for-watchos.md) | watchOS | Glanceable UI, Digital Crown, complications, notifications, haptics |
| [designing-for-games.md](references/designing-for-games.md) | Games | Controllers, immersive experiences, platform-specific conventions, accessibility |

## Decision Framework

1. **Identify the primary use context.** On the go (iOS/watchOS), at a desk (macOS), on the couch (tvOS), spatial environment (visionOS)?

2. **Match input to interaction.** Touch for direct manipulation, pointer for precision, gaze+gesture for spatial, Digital Crown for quick scrolling, remote for focus navigation.

3. **Adapt, don't replicate.** A macOS sidebar becomes a tab bar on iPhone. A visionOS volume has no equivalent on watchOS. Translate intent, not implementation.

4. **Leverage platform strengths.** Live Activities on iOS, Desktop Widgets on macOS, complications on watchOS, immersive spaces on visionOS.

5. **Maintain brand consistency** while respecting each platform's visual language and interaction patterns.

## Output Format

1. **Platform-specific recommendations** citing relevant HIG sections.
2. **Platform differences table** comparing navigation, input, layout, and conventions.
3. **Implementation notes** per platform including recommended APIs and adaptation strategies.

## Questions to Ask

1. Which platforms are you targeting?
2. New app or adapting an existing one? If existing, which platform is the base?
3. SwiftUI or UIKit/AppKit?
4. Need to support older OS versions?
5. Primary use context? (On the go, desk, couch, spatial, glanceable?)

## Related Skills

- **hig-foundations** -- Shared principles (color, typography, accessibility, layout) across platforms
- **hig-patterns** -- Interaction patterns that manifest differently per platform
- **hig-components-layout** -- Navigation structures (tab bars, sidebars, split views) that vary by platform
- **hig-components-content** -- Content display that adapts across platforms

---

*Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)*

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

Related Skills

firecrawl

30
from Zidong-IA/BIBLIOTECA

Official Firecrawl CLI skill for web scraping, search, crawling, and browser automation. Returns clean LLM-optimized markdown. USE FOR: - Web search and research - Scraping pages, docs, and articles - Site mapping and bulk content extraction - Browser automation for interactive pages Must be pre-installed and authenticated. See rules/install.md for setup, rules/security.md for output handling.

super-search

30
from Zidong-IA/BIBLIOTECA

Search your coding memory. Use when user asks about past work, previous sessions, how something was implemented, what they worked on before, or wants to recall information from earlier sessions.

super-save

30
from Zidong-IA/BIBLIOTECA

Save important project knowledge to memory. Use when user wants to preserve architectural decisions, significant bug fixes, design patterns, or important implementation details for team reference.

zustand-store-ts

30
from Zidong-IA/BIBLIOTECA

Create Zustand stores with TypeScript, subscribeWithSelector middleware, and proper state/action separation. Use when building React state management, creating global stores, or implementing reacti...

web-quality-audit

30
from Zidong-IA/BIBLIOTECA

Comprehensive web quality audit covering performance, accessibility, SEO, and best practices. Use when asked to "audit my site", "review web quality", "run lighthouse audit", "check page quality", or "optimize my website".

web-performance-optimization

30
from Zidong-IA/BIBLIOTECA

Optimize website and web application performance including loading speed, Core Web Vitals, bundle size, caching strategies, and runtime performance

web-design-guidelines

30
from Zidong-IA/BIBLIOTECA

Review UI code for Web Interface Guidelines compliance. Use when asked to \"review my UI\", \"check accessibility\", \"audit design\", \"review UX\", or \"check my site aga...

web-artifacts-builder

30
from Zidong-IA/BIBLIOTECA

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state ma...

ux-designer

30
from Zidong-IA/BIBLIOTECA

Expert UX design assistance for user research, wireframing, prototyping, and design strategy. Use when: creating wireframes, conducting user research, building prototypes, designing user flows, writing UX copy, reviewing designs for usability, creating personas, planning usability tests, or when user mentions UX design, user experience, wireframes, prototypes, user research, information architecture, or design systems.

ui-visual-validator

30
from Zidong-IA/BIBLIOTECA

Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification.

ui-ux-pro-max

30
from Zidong-IA/BIBLIOTECA

UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, cr...

ui-ux-designer

30
from Zidong-IA/BIBLIOTECA

Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools.