unreal-chaos

Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.

509 stars

Best use case

unreal-chaos is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.

Teams using unreal-chaos should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/unreal-chaos/SKILL.md --create-dirs "https://raw.githubusercontent.com/a5c-ai/babysitter/main/library/specializations/game-development/skills/unreal-chaos/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/unreal-chaos/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How unreal-chaos Compares

Feature / Agentunreal-chaosStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Unreal Chaos Skill

Chaos physics system for Unreal Engine.

## Overview

This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.

## Capabilities

### Destruction
- Create geometry collections
- Configure fracture patterns
- Handle debris simulation
- Manage collision clusters

### Vehicle Physics
- Implement wheel vehicles
- Configure suspension
- Handle aerodynamics
- Manage vehicle networking

### Cloth Simulation
- Configure cloth assets
- Handle collision
- Manage constraints
- Optimize performance

### Physics Fields
- Apply force fields
- Create attraction/repulsion
- Handle noise fields
- Manage field interactions

## Prerequisites

- Unreal Engine 5.0+
- Chaos enabled (default)

## Usage Patterns

### Geometry Collection Setup

```
1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level
```

### Vehicle Setup

```cpp
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
    WheelClass,
    BoneName,
    WheelOffset
});
```

## Best Practices

1. Profile destruction complexity
2. Use LOD for distant debris
3. Configure sleep thresholds
4. Test networked destruction
5. Manage cluster counts

## References

- [Chaos Documentation](https://docs.unrealengine.com/5.0/en-US/physics-in-unreal-engine/)

Related Skills

chaos-runner

509
from a5c-ai/babysitter

Run chaos engineering experiments using Chaos Monkey, Litmus, or Gremlin

unreal-sequencer

509
from a5c-ai/babysitter

Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.

unreal-niagara

509
from a5c-ai/babysitter

Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.

unreal-networking

509
from a5c-ai/babysitter

Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.

unreal-nanite

509
from a5c-ai/babysitter

Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.

unreal-metasounds

509
from a5c-ai/babysitter

Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

unreal-materials

509
from a5c-ai/babysitter

Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.

unreal-lumen

509
from a5c-ai/babysitter

Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.

unreal-gamesframework

509
from a5c-ai/babysitter

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

unreal-development

509
from a5c-ai/babysitter

Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.

unreal-cpp

509
from a5c-ai/babysitter

Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.

unreal-control-rig

509
from a5c-ai/babysitter

Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.