unreal-chaos
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Best use case
unreal-chaos is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Teams using unreal-chaos should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/unreal-chaos/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How unreal-chaos Compares
| Feature / Agent | unreal-chaos | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Unreal Chaos Skill
Chaos physics system for Unreal Engine.
## Overview
This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system.
## Capabilities
### Destruction
- Create geometry collections
- Configure fracture patterns
- Handle debris simulation
- Manage collision clusters
### Vehicle Physics
- Implement wheel vehicles
- Configure suspension
- Handle aerodynamics
- Manage vehicle networking
### Cloth Simulation
- Configure cloth assets
- Handle collision
- Manage constraints
- Optimize performance
### Physics Fields
- Apply force fields
- Create attraction/repulsion
- Handle noise fields
- Manage field interactions
## Prerequisites
- Unreal Engine 5.0+
- Chaos enabled (default)
## Usage Patterns
### Geometry Collection Setup
```
1. Create Geometry Collection from mesh
2. Configure fracture settings
3. Add cluster connections
4. Set physics properties
5. Place in level
```
### Vehicle Setup
```cpp
// Configure in Vehicle Movement Component
WheelSetups.Add(FWheelSetup{
WheelClass,
BoneName,
WheelOffset
});
```
## Best Practices
1. Profile destruction complexity
2. Use LOD for distant debris
3. Configure sleep thresholds
4. Test networked destruction
5. Manage cluster counts
## References
- [Chaos Documentation](https://docs.unrealengine.com/5.0/en-US/physics-in-unreal-engine/)Related Skills
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