unreal-metasounds
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Best use case
unreal-metasounds is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Teams using unreal-metasounds should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/unreal-metasounds/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How unreal-metasounds Compares
| Feature / Agent | unreal-metasounds | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Unreal MetaSounds Skill
MetaSounds procedural audio system for Unreal Engine.
## Overview
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
## Capabilities
### Audio Graphs
- Create MetaSound sources
- Build audio processing graphs
- Handle triggers and parameters
- Implement custom nodes
### Synthesis
- Use oscillators
- Implement filters
- Create envelopes
- Handle modulation
### Procedural Audio
- Generate sound effects
- Create adaptive music
- Implement audio variations
- Handle randomization
### Integration
- Trigger from gameplay
- Control parameters
- Handle spatialization
- Manage performance
## Prerequisites
- Unreal Engine 5.0+
- MetaSounds plugin enabled
## Usage Patterns
### MetaSound Source
```
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
```
### Parameter Control
```cpp
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
```
## Best Practices
1. Use presets for common patterns
2. Profile CPU usage
3. Handle voice management
4. Use groups for organization
5. Test on all platforms
## References
- [MetaSounds Documentation](https://docs.unrealengine.com/5.0/en-US/metasounds-in-unreal-engine/)Related Skills
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