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mobile-android-design
Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
231 stars
Installation
Claude Code / Cursor / Codex
$curl -o ~/.claude/skills/mobile-android-design/SKILL.md --create-dirs "https://raw.githubusercontent.com/aiskillstore/marketplace/main/skills/wshobson/mobile-android-design/SKILL.md"
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/mobile-android-design/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How mobile-android-design Compares
| Feature / Agent | mobile-android-design | Standard Approach |
|---|---|---|
| Platform Support | multi | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Which AI agents support this skill?
This skill is compatible with multi.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Android Mobile Design
Master Material Design 3 (Material You) and Jetpack Compose to build modern, adaptive Android applications that integrate seamlessly with the Android ecosystem.
## When to Use This Skill
- Designing Android app interfaces following Material Design 3
- Building Jetpack Compose UI and layouts
- Implementing Android navigation patterns (Navigation Compose)
- Creating adaptive layouts for phones, tablets, and foldables
- Using Material 3 theming with dynamic colors
- Building accessible Android interfaces
- Implementing Android-specific gestures and interactions
- Designing for different screen configurations
## Core Concepts
### 1. Material Design 3 Principles
**Personalization**: Dynamic color adapts UI to user's wallpaper
**Accessibility**: Tonal palettes ensure sufficient color contrast
**Large Screens**: Responsive layouts for tablets and foldables
**Material Components:**
- Cards, Buttons, FABs, Chips
- Navigation (rail, drawer, bottom nav)
- Text fields, Dialogs, Sheets
- Lists, Menus, Progress indicators
### 2. Jetpack Compose Layout System
**Column and Row:**
```kotlin
// Vertical arrangement with alignment
Column(
modifier = Modifier.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(12.dp),
horizontalAlignment = Alignment.Start
) {
Text(
text = "Title",
style = MaterialTheme.typography.headlineSmall
)
Text(
text = "Subtitle",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
// Horizontal arrangement with weight
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically
) {
Icon(Icons.Default.Star, contentDescription = null)
Text("Featured")
Spacer(modifier = Modifier.weight(1f))
TextButton(onClick = {}) {
Text("View All")
}
}
```
**Lazy Lists and Grids:**
```kotlin
// Lazy column with sticky headers
LazyColumn {
items.groupBy { it.category }.forEach { (category, categoryItems) ->
stickyHeader {
Text(
text = category,
modifier = Modifier
.fillMaxWidth()
.background(MaterialTheme.colorScheme.surface)
.padding(16.dp),
style = MaterialTheme.typography.titleMedium
)
}
items(categoryItems) { item ->
ItemRow(item = item)
}
}
}
// Adaptive grid
LazyVerticalGrid(
columns = GridCells.Adaptive(minSize = 150.dp),
contentPadding = PaddingValues(16.dp),
horizontalArrangement = Arrangement.spacedBy(12.dp),
verticalArrangement = Arrangement.spacedBy(12.dp)
) {
items(items) { item ->
ItemCard(item = item)
}
}
```
### 3. Navigation Patterns
**Bottom Navigation:**
```kotlin
@Composable
fun MainScreen() {
val navController = rememberNavController()
Scaffold(
bottomBar = {
NavigationBar {
val navBackStackEntry by navController.currentBackStackEntryAsState()
val currentDestination = navBackStackEntry?.destination
NavigationDestination.entries.forEach { destination ->
NavigationBarItem(
icon = { Icon(destination.icon, contentDescription = null) },
label = { Text(destination.label) },
selected = currentDestination?.hierarchy?.any {
it.route == destination.route
} == true,
onClick = {
navController.navigate(destination.route) {
popUpTo(navController.graph.findStartDestination().id) {
saveState = true
}
launchSingleTop = true
restoreState = true
}
}
)
}
}
}
) { innerPadding ->
NavHost(
navController = navController,
startDestination = NavigationDestination.Home.route,
modifier = Modifier.padding(innerPadding)
) {
composable(NavigationDestination.Home.route) { HomeScreen() }
composable(NavigationDestination.Search.route) { SearchScreen() }
composable(NavigationDestination.Profile.route) { ProfileScreen() }
}
}
}
```
**Navigation Drawer:**
```kotlin
@Composable
fun DrawerNavigation() {
val drawerState = rememberDrawerState(DrawerValue.Closed)
val scope = rememberCoroutineScope()
ModalNavigationDrawer(
drawerState = drawerState,
drawerContent = {
ModalDrawerSheet {
Spacer(Modifier.height(12.dp))
Text(
"App Name",
modifier = Modifier.padding(16.dp),
style = MaterialTheme.typography.titleLarge
)
HorizontalDivider()
NavigationDrawerItem(
icon = { Icon(Icons.Default.Home, null) },
label = { Text("Home") },
selected = true,
onClick = { scope.launch { drawerState.close() } }
)
NavigationDrawerItem(
icon = { Icon(Icons.Default.Settings, null) },
label = { Text("Settings") },
selected = false,
onClick = { }
)
}
}
) {
Scaffold(
topBar = {
TopAppBar(
title = { Text("Home") },
navigationIcon = {
IconButton(onClick = { scope.launch { drawerState.open() } }) {
Icon(Icons.Default.Menu, contentDescription = "Menu")
}
}
)
}
) { innerPadding ->
Content(modifier = Modifier.padding(innerPadding))
}
}
}
```
### 4. Material 3 Theming
**Color Scheme:**
```kotlin
// Dynamic color (Android 12+)
val dynamicColorScheme = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context)
else dynamicLightColorScheme(context)
} else {
if (darkTheme) DarkColorScheme else LightColorScheme
}
// Custom color scheme
private val LightColorScheme = lightColorScheme(
primary = Color(0xFF6750A4),
onPrimary = Color.White,
primaryContainer = Color(0xFFEADDFF),
onPrimaryContainer = Color(0xFF21005D),
secondary = Color(0xFF625B71),
onSecondary = Color.White,
tertiary = Color(0xFF7D5260),
onTertiary = Color.White,
surface = Color(0xFFFFFBFE),
onSurface = Color(0xFF1C1B1F),
)
```
**Typography:**
```kotlin
val AppTypography = Typography(
displayLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 57.sp,
lineHeight = 64.sp
),
headlineMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 28.sp,
lineHeight = 36.sp
),
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp
),
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp
),
labelMedium = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 12.sp,
lineHeight = 16.sp
)
)
```
### 5. Component Examples
**Cards:**
```kotlin
@Composable
fun FeatureCard(
title: String,
description: String,
imageUrl: String,
onClick: () -> Unit
) {
Card(
onClick = onClick,
modifier = Modifier.fillMaxWidth(),
shape = RoundedCornerShape(16.dp),
colors = CardDefaults.cardColors(
containerColor = MaterialTheme.colorScheme.surfaceVariant
)
) {
Column {
AsyncImage(
model = imageUrl,
contentDescription = null,
modifier = Modifier
.fillMaxWidth()
.height(180.dp),
contentScale = ContentScale.Crop
)
Column(modifier = Modifier.padding(16.dp)) {
Text(
text = title,
style = MaterialTheme.typography.titleMedium
)
Spacer(modifier = Modifier.height(8.dp))
Text(
text = description,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}
}
```
**Buttons:**
```kotlin
// Filled button (primary action)
Button(onClick = { }) {
Text("Continue")
}
// Filled tonal button (secondary action)
FilledTonalButton(onClick = { }) {
Icon(Icons.Default.Add, null)
Spacer(Modifier.width(8.dp))
Text("Add Item")
}
// Outlined button
OutlinedButton(onClick = { }) {
Text("Cancel")
}
// Text button
TextButton(onClick = { }) {
Text("Learn More")
}
// FAB
FloatingActionButton(
onClick = { },
containerColor = MaterialTheme.colorScheme.primaryContainer,
contentColor = MaterialTheme.colorScheme.onPrimaryContainer
) {
Icon(Icons.Default.Add, contentDescription = "Add")
}
```
## Quick Start Component
```kotlin
@Composable
fun ItemListCard(
item: Item,
onItemClick: () -> Unit,
modifier: Modifier = Modifier
) {
Card(
onClick = onItemClick,
modifier = modifier.fillMaxWidth(),
shape = RoundedCornerShape(12.dp)
) {
Row(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center
) {
Icon(
imageVector = Icons.Default.Star,
contentDescription = null,
tint = MaterialTheme.colorScheme.onPrimaryContainer
)
}
Spacer(modifier = Modifier.width(16.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = item.title,
style = MaterialTheme.typography.titleMedium
)
Text(
text = item.subtitle,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
Icon(
imageVector = Icons.Default.ChevronRight,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}
```
## Best Practices
1. **Use Material Theme**: Access colors via `MaterialTheme.colorScheme` for automatic dark mode support
2. **Support Dynamic Color**: Enable dynamic color on Android 12+ for personalization
3. **Adaptive Layouts**: Use `WindowSizeClass` for responsive designs
4. **Content Descriptions**: Add `contentDescription` to all interactive elements
5. **Touch Targets**: Minimum 48dp touch targets for accessibility
6. **State Hoisting**: Hoist state to make components reusable and testable
7. **Remember Properly**: Use `remember` and `rememberSaveable` appropriately
8. **Preview Annotations**: Add `@Preview` with different configurations
## Common Issues
- **Recomposition Issues**: Avoid passing unstable lambdas; use `remember`
- **State Loss**: Use `rememberSaveable` for configuration changes
- **Performance**: Use `LazyColumn` instead of `Column` for long lists
- **Theme Leaks**: Ensure `MaterialTheme` wraps all composables
- **Navigation Crashes**: Handle back press and deep links properly
- **Memory Leaks**: Cancel coroutines in `DisposableEffect`
## Resources
- [Material Design 3](https://m3.material.io/)
- [Jetpack Compose Documentation](https://developer.android.com/jetpack/compose)
- [Compose Samples](https://github.com/android/compose-samples)
- [Material 3 Compose](https://developer.android.com/jetpack/compose/designsystems/material3)