nbt
Use the nbt! macro from mc_protocol for creating NBT (Named Binary Tag) data for Minecraft protocol encoding.
Best use case
nbt is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Use the nbt! macro from mc_protocol for creating NBT (Named Binary Tag) data for Minecraft protocol encoding.
Teams using nbt should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/nbt/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How nbt Compares
| Feature / Agent | nbt | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Use the nbt! macro from mc_protocol for creating NBT (Named Binary Tag) data for Minecraft protocol encoding.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# NBT Encoding Skill
Use the `nbt!` macro from `mc_protocol` for creating NBT data.
## When to Use
Use this skill when you need to:
- Encode NBT data for Minecraft packets
- Create text components for chat, action bar, titles
- Build compound NBT structures
## Basic Usage
```rust
use mc_protocol::nbt;
// Simple compound
let compound = nbt! {
"text" => "Hello",
"count" => 42i32,
"flag" => true,
};
// Convert to network bytes
let bytes = compound.to_network_bytes();
```
## Nested Compounds
```rust
use mc_protocol::nbt;
let nested = nbt! {
"outer" => nbt! {
"inner" => 123i32,
},
};
```
## Supported Types
- `i8` - Byte
- `i16` - Short
- `i32` - Int
- `i64` - Long
- `f32` - Float
- `f64` - Double
- `&str` / `String` - String
- `bool` - Byte (0 or 1)
- `NbtCompound` - Nested compound
- `NbtList` - List of same-type elements
## Text Components (Chat/Action Bar)
For Minecraft text components (used in chat, action bar, titles):
```rust
use mc_protocol::nbt;
// Simple text
let text_component = nbt! {
"text" => "Hello World",
};
// With color
let colored = nbt! {
"text" => "Red text",
"color" => "red",
};
```
## Best Practices
1. **Always use the `nbt!` macro** instead of manual byte manipulation
2. Use explicit type suffixes (`42i32`, `1.0f32`) for numeric literals
3. Use `to_network_bytes()` for protocol encoding (adds type tag, no root name)Related Skills
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