example-pixi
PixiJS integration patterns for Helios. Use when creating high-performance WebGL 2D animations with PixiJS.
Best use case
example-pixi is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
PixiJS integration patterns for Helios. Use when creating high-performance WebGL 2D animations with PixiJS.
Teams using example-pixi should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/pixi/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How example-pixi Compares
| Feature / Agent | example-pixi | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
PixiJS integration patterns for Helios. Use when creating high-performance WebGL 2D animations with PixiJS.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# PixiJS + Helios
Integrate Helios with PixiJS by driving the Pixi scene properties from the Helios subscription loop.
## Quick Start
```typescript
import { Helios } from '@helios-project/core';
import { Application, Graphics } from 'pixi.js';
// 1. Initialize Pixi
const app = new Application();
await app.init({ resizeTo: window });
document.body.appendChild(app.canvas);
// 2. Initialize Helios
const helios = new Helios({ fps: 30, duration: 5 });
// 3. Create Scene
const rect = new Graphics().rect(0, 0, 100, 100).fill(0xff0000);
rect.pivot.set(50, 50);
rect.position.set(app.screen.width / 2, app.screen.height / 2);
app.stage.addChild(rect);
// 4. Bind Timeline (Crucial for Renderer)
helios.bindToDocumentTimeline();
// 5. Drive Animation
helios.subscribe((state) => {
const t = state.currentTime;
// Update properties based on time
rect.rotation = t * 1.5;
rect.x = (app.screen.width / 2) + Math.sin(t) * 100;
});
```
## Key Patterns
### Bind to Document Timeline
PixiJS and other WebGL libraries often have their own internal tickers. To ensure frame-perfect rendering during export (via `Renderer`), you must bind Helios to the `document.timeline`.
```typescript
helios.bindToDocumentTimeline();
```
This allows the `Renderer` (via `CdpTimeDriver`) to control the global clock, which PixiJS respects if properly synchronized.
### Disable Internal Ticker (Optional but Recommended)
If you are strictly driving the scene via `helios.subscribe()`, you might not need Pixi's internal ticker for animation logic, though Pixi still needs to render. The standard pattern is to let Pixi render naturally but update *state* in the Helios subscriber.
## Source Files
- Example: `examples/pixi-canvas-animation/`Related Skills
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