example-podcast-visualizer
Workflow for creating a podcast visualizer with multi-track audio mixing and DOM-based synchronization. Use when building audio-reactive compositions.
Best use case
example-podcast-visualizer is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Workflow for creating a podcast visualizer with multi-track audio mixing and DOM-based synchronization. Use when building audio-reactive compositions.
Teams using example-podcast-visualizer should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/podcast-visualizer/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How example-podcast-visualizer Compares
| Feature / Agent | example-podcast-visualizer | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Workflow for creating a podcast visualizer with multi-track audio mixing and DOM-based synchronization. Use when building audio-reactive compositions.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Podcast Visualizer Workflow
This workflow demonstrates how to build a podcast visualizer that mixes multiple audio tracks (e.g., background music, voiceover) and drives visualizations based on timing.
## Quick Start
```html
<!-- Background Music (Loops, Starts at 0s) -->
<audio src="music.mp3" loop data-helios-offset="0"></audio>
<!-- Voiceover (Starts at 2s) -->
<audio src="voice.wav" data-helios-offset="2"></audio>
<!-- Muted Track (For analysis only) -->
<audio src="sfx.wav" muted></audio>
```
```typescript
const helios = new Helios({
duration: 60,
fps: 30,
autoSyncAnimations: true // Required for DOM audio sync
});
// React to time
helios.subscribe((state) => {
const time = state.currentFrame / state.fps;
if (time >= 2) {
showVoiceVisualizer();
}
});
```
## Key Patterns
### 1. DOM-Based Audio Mixing
The Helios Renderer (in `dom` mode) automatically discovers `<audio>` and `<video>` elements in your DOM and mixes them into the final video.
- **Discovery:** Any element present in the DOM is eligible.
- **Attributes:**
- `src`: The audio source.
- `loop`: If present, the audio loops.
- `muted`: If present, the audio is excluded from the mix (useful for logic-only tracks).
- `volume`: Not supported as an attribute for mixing yet (defaults to 1.0). Use Renderer `audioTracks` option if precise volume control is needed, or bake it in.
### 2. Timing Control
Control when audio starts playing relative to the timeline using `data-helios-offset`.
```html
<!-- Starts playing at T=5 seconds -->
<audio src="intro.mp3" data-helios-offset="5"></audio>
```
- **Positive Offset (`5`):** Delays start by 5 seconds.
- **Negative Offset (`-5`):** Starts playing immediately, but from the 5-second mark of the audio file (Seek).
### 3. Visual Synchronization
Use `helios.subscribe` to drive visual elements based on `currentFrame`. Since audio is handled by the browser/Renderer, you just need to ensure your visuals match the expected timing.
```typescript
helios.subscribe(({ currentFrame, fps }) => {
const time = currentFrame / fps;
// Simple time-based trigger
if (time > 10 && time < 20) {
// Animate visualizer
}
});
```
## Common Issues
### Browser Preview Sync
In the browser (Studio/Player), `data-helios-offset` is **NOT** automatically applied by the standard `<audio>` element. The `DomDriver` attempts to sync it, but precise start/stop behavior for offsets might vary compared to the frame-perfect Renderer.
**Workaround:** For perfect preview sync, you may need custom logic to `play()/pause()` audio elements in your `subscribe` loop, or rely on the Renderer verification.
### Audio Format
Ensure your audio formats (MP3, WAV, AAC) are supported by the browser and FFmpeg.
## Reference
- Example: `examples/podcast-visualizer/`
- Renderer: `packages/renderer/src/strategies/DomStrategy.ts`Related Skills
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