remix-add-sprite
Generate and add sprites to a Remix game
Best use case
remix-add-sprite is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Generate and add sprites to a Remix game
Teams using remix-add-sprite should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/remix-add-sprite/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How remix-add-sprite Compares
| Feature / Agent | remix-add-sprite | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Generate and add sprites to a Remix game
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Add Sprite to Game Workflow
## Overview
This skill guides you through generating sprite sheets for canvas-based games
on the Remix platform.
## Prerequisites
- The game HTML file must already exist (follow the **game-creation** workflow
first if starting from scratch).
- A game must be created on the Remix platform (you need a game ID).
- The `REMIX_API_KEY` environment variable must be set.
## Steps
### 1. Check for Existing Game ID
Use `gameId` from task context or prior tool results when available.
Otherwise, read the nearest `.remix-cli.json`. Older projects may still use
`.remix-mcp.json`. If either contains a `gameId`, reuse it.
Only if none of those sources contain a `gameId` should you follow the
**upload-game** workflow to create one.
### 2. Generate the Sprite Sheet
Prefer MCP `generateSpriteSheet`:
```js
generateSpriteSheet({
gameId: "<your-game-id>",
prompt: "a pixel-art knight walking, side view, 2D game character",
gridSize: 4
})
```
The response includes hosted `spriteUrl`, `transparentSpriteUrl`, grid metadata,
and any warnings. If you need to write REST calls instead, confirm the exact
schema from the OpenAPI spec first.
### 3. Integrate the Sprite Sheet into the Game
Use the returned URL with canvas `drawImage` to render individual frames:
```js
const sprite = new Image();
sprite.src = "https://returned-sprite-url.png";
const frameWidth = 64; // width of a single frame
const frameHeight = 64; // height of a single frame
const totalFrames = 4;
let currentFrame = 0;
sprite.onload = () => {
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw the current frame from the sprite sheet
ctx.drawImage(
sprite,
currentFrame * frameWidth, 0, // source x, y in the sprite sheet
frameWidth, frameHeight, // source width, height
player.x, player.y, // destination x, y on canvas
frameWidth, frameHeight // destination width, height
);
currentFrame = (currentFrame + 1) % totalFrames;
requestAnimationFrame(animate);
}
animate();
};
```
Use `transparentSpriteUrl` when you need the sprite rendered over other
game elements without a background.
## Tips
- **Be specific about frame count and action.** "4-frame walk cycle" is better
than "walking character".
- **Specify art style.** Include "pixel-art", "hand-drawn", "flat vector", etc.
in your prompt.
- **Frame layout follows the returned grid metadata.** Do not assume a single
horizontal strip; compute frame width and height from the generated sheet and
requested `gridSize`.
- **Use `transparentSpriteUrl` for in-game sprites** that need to overlay
backgrounds or other elements.
- **Preload before gameplay.** Wait for `onload` before starting the game loop.Related Skills
remix-upload-game
Upload and validate HTML game code for Remix. Use when creating or updating a draft version through the CLI, MCP tools, or direct REST calls.
remix-upload-asset
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remix-submission-rules
Validation and publish constraints for Remix game submissions
remix-shop-items
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remix-save-game
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remix-rest-snippets
REST client snippets for Remix agent publishing
remix-open-game
Open a game in the Remix Studio browser for preview and editing
remix-multiplayer
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remix-game-sdk
Reference for the current @remix-gg/sdk runtime. Use when generating or repairing Remix game code, shop item integrations, save-state flows, multiplayer hooks, or host-safe mobile UI behavior.
remix-game-creation
Create a new game draft via the Remix API
remix-game-best-practices
Mobile-first game creation best practices for Remix
remix-cli
Use the official Remix CLI for authentication, config inspection, game creation, uploads, and analytics. Trigger this skill when a task involves `remix login`, `remix whoami`, `.remix-cli.json`, `REMIX_API_KEY`, or terminal-based game management on Remix.