threejs-lite

Build lightweight mobile-friendly 3D browser games with Three.js

8 stars

Best use case

threejs-lite is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Build lightweight mobile-friendly 3D browser games with Three.js

Teams using threejs-lite should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/threejs-lite/SKILL.md --create-dirs "https://raw.githubusercontent.com/farworld-labs/remix-skills/main/skills/threejs-lite/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/threejs-lite/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How threejs-lite Compares

Feature / Agentthreejs-liteStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Build lightweight mobile-friendly 3D browser games with Three.js

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Three.js Lite

Use this skill when a user wants a 3D browser game with minimal rendering complexity and stable mobile performance.

## Workflow

1. Start from `assets/starter-single-file.html`.
2. Implement one camera, one scene, one gameplay loop.
3. Add player input and terminal condition before adding visual polish.
4. Keep geometry/material count small and predictable.
5. If targeting Remix, apply hooks in `references/sdk-integration.md`.
6. Validate required hooks (`gameOver`, `onPlayAgain`, `onToggleMute`) before handoff.

## Guardrails

- Keep draw calls low and avoid postprocessing by default.
- Prefer simple `MeshBasicMaterial`/`MeshStandardMaterial` setups.
- Avoid dynamic shadows on first pass.
- For Remix uploads, output single-file HTML with inline JS/CSS unless user asks otherwise.
- For Remix uploads, include `<script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script>` in HTML `<head>`.
- Treat 3D as optional style; gameplay clarity is higher priority than visual complexity.

## References

- `references/threejs-mobile-patterns.md` for scene setup, controls, and perf budgets.
- `references/sdk-integration.md` for SDK hooks required by Remix validation.

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