animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Best use case
animate is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Teams using animate should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/animate/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How animate Compares
| Feature / Agent | animate | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
## MANDATORY PREPARATION
Invoke /frontend-design — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: performance constraints.
---
## Assess Animation Opportunities
Analyze where motion would improve the experience:
1. **Identify static areas**:
- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
- **Lack of delight**: Functional but joyless interactions
- **Missed guidance**: Opportunities to direct attention or explain behavior
2. **Understand the context**:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
## Plan Animation Strategy
Create a purposeful animation plan:
- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- **Feedback layer**: Which interactions need acknowledgment?
- **Transition layer**: Which state changes need smoothing?
- **Delight layer**: Where can we surprise and delight?
**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
## Implement Animations
Add motion systematically across these categories:
### Entrance Animations
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
- **Content reveals**: Scroll-triggered animations using intersection observer
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
### Micro-interactions
- **Button feedback**:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 → 1), ripple effect
- Loading: Spinner or pulse state
- **Form interactions**:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- **Toggle switches**: Smooth slide + color transition (200-300ms)
- **Checkboxes/radio**: Check mark animation, ripple effect
- **Like/favorite**: Scale + rotation, particle effects, color transition
### State Transitions
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
- **Expand/collapse**: Height transition with overflow handling, icon rotation
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
- **Success/error**: Color transitions, icon animations, gentle scale pulse
- **Enable/disable**: Opacity transitions, cursor changes
### Navigation & Flow
- **Page transitions**: Crossfade between routes, shared element transitions
- **Tab switching**: Slide indicator, content fade/slide
- **Carousel/slider**: Smooth transforms, snap points, momentum
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
### Feedback & Guidance
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
- **Focus flow**: Highlight path through form or workflow
### Delight Moments
- **Empty states**: Subtle floating animations on illustrations
- **Completed actions**: Confetti, check mark flourish, success celebrations
- **Easter eggs**: Hidden interactions for discovery
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
## Technical Implementation
Use appropriate techniques for each animation:
### Timing & Easing
**Durations by purpose:**
- **100-150ms**: Instant feedback (button press, toggle)
- **200-300ms**: State changes (hover, menu open)
- **300-500ms**: Layout changes (accordion, modal)
- **500-800ms**: Entrance animations (page load)
**Easing curves (use these, not CSS defaults):**
```css
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
```
**Exit animations are faster than entrances.** Use ~75% of enter duration.
### CSS Animations
```css
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
```
### JavaScript Animation
```javascript
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
```
### Performance
- **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties
- **will-change**: Add sparingly for known expensive animations
- **Reduce paint**: Minimize repaints, use `contain` where appropriate
- **Monitor FPS**: Ensure 60fps on target devices
### Accessibility
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**NEVER**:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore `prefers-reduced-motion`—this is an accessibility violation
- Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
## Verify Quality
Test animations thoroughly:
- **Smooth at 60fps**: No jank on target devices
- **Feels natural**: Easing curves feel organic, not robotic
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
- **Reduced motion works**: Animations disabled or simplified appropriately
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.Related Skills
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