move-syntax
Move language syntax — module layout, imports, mutability, visibility, method syntax, enums, macros, and comments.
Best use case
move-syntax is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Move language syntax — module layout, imports, mutability, visibility, method syntax, enums, macros, and comments.
Teams using move-syntax should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/syntax/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How move-syntax Compares
| Feature / Agent | move-syntax | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Move language syntax — module layout, imports, mutability, visibility, method syntax, enums, macros, and comments.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
## 1. Module Layout
Use the new single-line module declaration without braces:
```move
// ✅
module my_package::my_module;
// ❌ Legacy — do not use
module my_package::my_module {
...
}
```
Standard section order within a module:
1. `use` imports
2. Constants (`const`)
3. Structs / Enums
4. `fun init` (if needed)
5. Public functions
6. `public(package)` functions
7. Private functions
8. Test module (`#[test_only]`)
Use `=== Section Title ===` comments to delimit sections for readability.
### `use` import rules
Don't use a lone `{Self}` — just import the module directly:
```move
// ✅
use my_package::my_module;
// ❌ Redundant braces
use my_package::my_module::{Self};
```
When importing both the module and members, group them with `Self`:
```move
// ✅
use sui::coin::{Self, Coin};
// ❌ Separate imports
use sui::coin;
use sui::coin::Coin;
```
---
## 2. Mutability — `mut` is Required
All variables that are reassigned or mutably borrowed must be declared `let mut`:
```move
// ✅
let mut pool = Pool { id: object::new(ctx), ... };
let mut balance = balance::zero<SUI>();
// ❌ Legacy
let pool = Pool { id: object::new(ctx), ... };
```
Function parameters that are mutably borrowed must also be `mut`:
```move
public fun deposit(mut pool: Pool, coin: Coin<SUI>): Pool { ... }
```
---
## 3. Visibility
| Keyword | Scope |
| ----------------- | ---------------------------------------------- |
| `public` | Callable from any module |
| `public(package)` | Callable only within the same package |
| *(none)* | Private — callable only within the same module |
`public(friend)` and `friend` declarations are **deprecated**. Use `public(package)` instead.
```move
// ✅
public(package) fun internal_logic(pool: &mut Pool) { ... }
// ❌ Deprecated
friend my_package::other_module;
public(friend) fun internal_logic(pool: &mut Pool) { ... }
```
**Never use `public entry`** — use one or the other. `public` functions are composable in PTBs and return values; `entry` functions are transaction endpoints only and cannot return values:
```move
// ✅ Composable — can be chained in PTBs
public fun mint(ctx: &mut TxContext): NFT { ... }
// ✅ Transaction endpoint — no return value needed
entry fun mint_and_transfer(recipient: address, ctx: &mut TxContext) { ... }
// ❌ Redundant combination — avoid
public entry fun mint(ctx: &mut TxContext): NFT { ... }
```
### Function parameter ordering
Always order parameters: mutable objects → immutable objects → capabilities → primitive types → `&Clock` → `&mut TxContext`:
```move
// ✅
public fun call(
app: &mut App,
config: &Config,
cap: &AdminCap,
amount: u64,
is_active: bool,
clock: &Clock,
ctx: &mut TxContext,
) { }
// ❌ Wrong order
public fun call(
amount: u64,
app: &mut App,
cap: &AdminCap,
config: &Config,
ctx: &mut TxContext,
) { }
```
### Getter naming
Name getters after the field. Do not use a `get_` prefix:
```move
// ✅
public fun fee_bps(pool: &Pool): u64 { pool.fee_bps }
public fun fee_bps_mut(pool: &mut Pool): &mut u64 { &mut pool.fee_bps }
// ❌
public fun get_fee_bps(pool: &Pool): u64 { pool.fee_bps }
```
---
## 4. Method Syntax
Functions whose first argument matches a type are automatically callable as methods:
```move
// Given:
public fun value(coin: &Coin<SUI>): u64 { coin.value() }
// Both are valid, prefer the method form:
let v = coin.value(); // ✅ method syntax — prefer this
let v = coin::value(&coin); // ✅ also valid, but more verbose
```
Use method syntax wherever it improves readability. Declare `use fun` aliases for functions defined outside the owning module:
```move
use fun my_module::pool_value as Pool.value;
```
---
## 5. Enums
Use enums for types with multiple variants. Enums **cannot** have the `key` ability (they cannot be top-level objects), but they can be stored inside objects:
```move
public enum OrderStatus has copy, drop, store {
Pending,
Filled { amount: u64 },
Cancelled,
}
```
Pattern match with `match`:
```move
match (order.status) {
OrderStatus::Pending => { ... },
OrderStatus::Filled { amount } => { /* use amount */ },
OrderStatus::Cancelled => { ... },
}
```
---
## 6. Macros
Use macro functions for higher-order patterns instead of manual loops.
### Vector macros
```move
// Do something N times
32u8.do!(|_| do_action());
// Build a new vector from an index range
let v = vector::tabulate!(32, |i| i);
// Iterate by immutable reference
vec.do_ref!(|e| process(e));
// Iterate by mutable reference
vec.do_mut!(|e| *e = *e + 1);
// Consume vector, calling a function on each element
vec.destroy!(|e| handle(e));
// Fold into a single value
let sum = vec.fold!(0u64, |acc, x| acc + x);
// Filter (requires T: drop)
let big = vec.filter!(|x| *x > 100);
```
All of these replace verbose manual `while` loops. Use them whenever you iterate over a vector.
### Option macros
```move
// Execute a function if Some, then drop
opt.do!(|value| process(value));
// Unwrap with a default (or abort)
let value = opt.destroy_or!(default);
let value = opt.destroy_or!(abort ECannotBeEmpty);
```
These replace verbose `if (opt.is_some())` / `destroy_some()` patterns:
```move
// ❌ Verbose
if (opt.is_some()) {
let inner = opt.destroy_some();
process(inner);
};
// ✅
opt.do!(|inner| process(inner));
```
---
## 7. Comments
Use `///` for doc comments. JavaDoc-style `/** */` is not supported in Move:
```move
/// Returns the current fee in basis points.
public fun fee_bps(pool: &Pool): u64 { pool.fee_bps }
// ❌ Not supported
/** Returns the current fee in basis points. */
public fun fee_bps(pool: &Pool): u64 { pool.fee_bps }
```
Use regular `//` comments to explain non-obvious logic, potential edge cases, and TODOs:
```move
// Note: can underflow if reserve is smaller than minimum_liquidity.
// TODO: add assert! guard before production use.
let lp_supply = math::sqrt(reserve_x * reserve_y);
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