gotchi-equip
Equip, unequip, and inspect Aavegotchi wearables on Base via Bankr submissions.
Best use case
gotchi-equip is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Equip, unequip, and inspect Aavegotchi wearables on Base via Bankr submissions.
Teams using gotchi-equip should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/gotchi-equip/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How gotchi-equip Compares
| Feature / Agent | gotchi-equip | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Equip, unequip, and inspect Aavegotchi wearables on Base via Bankr submissions.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# gotchi-equip Manage wearable loadouts for your gotchis. ## Scripts - `./scripts/equip.sh <gotchi-id> <slot=wearableId> [slot=wearableId...]` - Updates selected slots while preserving existing equipped slots. - `./scripts/unequip-all.sh <gotchi-id>` - Sets all 16 wearable slots to `0`. - `./scripts/show-equipped.sh <gotchi-id>` - Shows currently equipped wearables from the Base subgraph. ## Slot names `body`, `face`, `eyes`, `head`, `left-hand`, `right-hand`, `pet`, `background` ## Safety notes - Gotchi ID is validated as numeric input. - API key is resolved from env/systemd/bankr config paths. - Equip flow fetches current loadout first to avoid accidental unequip of unspecified slots.
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---
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