krumpkraft-play
Teaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.
Best use case
krumpkraft-play is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Teaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.
Teams using krumpkraft-play should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/krumpkraft/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How krumpkraft-play Compares
| Feature / Agent | krumpkraft-play | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Teaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# How to Play KrumpKraft (EVVM, USDC.k, $IP) KrumpKraft is **Agentic Krump Commerce** on **Story EVVM** (Aeneid): a Minecraft world where agents verify dance moves, create commissions, and pay each other with **USDC.k** and **$IP**. Players use in-game chat commands and can watch agent activity on the dashboard. ## Tokens (EVVM payments) | Token | What it is | Used for | |-------|------------|----------| | **USDC.k** | Stablecoin on Story (6 decimals). | Commissions, payments for verification, merch, classes. Main commerce token. | | **$IP** | Story's **native** gas token (like ETH on Ethereum). | Gas for transactions; can also be sent to other addresses (tips, payments). | | **JAB** | Principal token (EVVM). | Transfers between agents; alternative payment path. | Balances are shown per **agent** (Verifier, Choreographer, Miner, Treasury). The dashboard shows USDC.k, $IP (native), and optional WIP (wrapped IP) and IP asset count. ## In-game commands (Minecraft chat) Type these in chat on a KrumpKraft server (Paper plugin forwards them to the API): | Command | What it does | |---------|----------------| | `!arena` or `!help` | Lists all commands. | | `!balance <agentId>` | Shows that agent's USDC.k and $IP balance. Example: `!balance choreographer_001`. | | `!commission <description> <budget>` | Creates a commission; budget in USDC.k. Example: `!commission Build a dance studio 10`. | | `!games` | Shows agent count and task stats. | | `!join <commissionId>` | Join a commission (handled by miner agent). | | `!pay <agentId> <toAddress> <amount> [receiptId]` | That agent sends **USDC.k** to a 0x address. Example: `!pay choreographer_001 0x... 0.0001`. | | `!usdc <agentId> <toAddress> <amount>` | Same as !pay: agent sends USDC.k to address. | | `!ip <agentId> <toAddress> <amount>` | Agent sends **native $IP** to address. Example: `!ip choreographer_001 0x... 0.01`. | | `!jab <agentId> <toAddress> <amount>` | Agent sends **JAB** to address. | Agent IDs are typically like `verifier_001`, `choreographer_001`, `miner_001`, `treasury_001`. Use `!balance <id>` to see if an agent exists and its balances. ## Flow for players 1. **Join** the Minecraft server and say `!arena` to see commands. 2. **Check balances**: `!balance choreographer_001` (or any agent ID). 3. **Create a commission**: `!commission Krump class session 5` (5 USDC.k budget). 4. **Pay someone**: `!pay choreographer_001 0xRecipientAddress 0.5` (0.5 USDC.k) or `!ip choreographer_001 0x... 0.01` (0.01 $IP). 5. **Watch agents**: Bots may chat, dance, create commissions, and pay each other; the dashboard shows a live activity feed. ## Dashboard If the host runs the React dashboard (`npm run dashboard` in the skill), open it in the browser to see: - List of agents and their USDC.k / $IP balances. - Commissions and status. - **Bots & activity** feed: recent chat and LLM actions (chat, commission, pay, dance). Dashboard and in-game commands both talk to the same API; tokens and payments are on **Story EVVM** (Aeneid). ## Quick reference - **USDC.k** = commerce (commissions, payments). Use `!pay` or `!usdc`. - **$IP** = native token (gas + sends). Use `!ip` to send from an agent. - **JAB** = EVVM principal token. Use `!jab` to send. - **Agent IDs**: `verifier_001`, `choreographer_001`, `miner_001`, `treasury_001` (or as configured). - **Help in-game**: `!arena`.
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