langgraph-code-review
Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
Best use case
langgraph-code-review is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
Teams using langgraph-code-review should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/langgraph-code-review/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How langgraph-code-review Compares
| Feature / Agent | langgraph-code-review | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# LangGraph Code Review
When reviewing LangGraph code, check for these categories of issues.
## Critical Issues
### 1. State Mutation Instead of Return
```python
# BAD - mutates state directly
def my_node(state: State) -> None:
state["messages"].append(new_message) # Mutation!
# GOOD - returns partial update
def my_node(state: State) -> dict:
return {"messages": [new_message]} # Let reducer handle it
```
### 2. Missing Reducer for List Fields
```python
# BAD - no reducer, each node overwrites
class State(TypedDict):
messages: list # Will be overwritten, not appended!
# GOOD - reducer appends
class State(TypedDict):
messages: Annotated[list, operator.add]
# Or use add_messages for chat:
messages: Annotated[list, add_messages]
```
### 3. Wrong Return Type from Conditional Edge
```python
# BAD - returns invalid node name
def router(state) -> str:
return "nonexistent_node" # Runtime error!
# GOOD - use Literal type hint for safety
def router(state) -> Literal["agent", "tools", "__end__"]:
if condition:
return "agent"
return END # Use constant, not string
```
### 4. Missing Checkpointer for Interrupts
```python
# BAD - interrupt without checkpointer
def my_node(state):
answer = interrupt("question") # Will fail!
return {"answer": answer}
graph = builder.compile() # No checkpointer!
# GOOD - checkpointer required for interrupts
graph = builder.compile(checkpointer=InMemorySaver())
```
### 5. Forgetting Thread ID with Checkpointer
```python
# BAD - no thread_id
graph.invoke({"messages": [...]}) # Error with checkpointer!
# GOOD - always provide thread_id
config = {"configurable": {"thread_id": "user-123"}}
graph.invoke({"messages": [...]}, config)
```
## State Schema Issues
### 6. Using add_messages Without Message Types
```python
# BAD - add_messages expects message-like objects
class State(TypedDict):
messages: Annotated[list, add_messages]
def node(state):
return {"messages": ["plain string"]} # May fail!
# GOOD - use proper message types or tuples
def node(state):
return {"messages": [("assistant", "response")]}
# Or: [AIMessage(content="response")]
```
### 7. Returning Full State Instead of Partial
```python
# BAD - returns entire state (may reset other fields)
def my_node(state: State) -> State:
return {
"counter": state["counter"] + 1,
"messages": state["messages"], # Unnecessary!
"other": state["other"] # Unnecessary!
}
# GOOD - return only changed fields
def my_node(state: State) -> dict:
return {"counter": state["counter"] + 1}
```
### 8. Pydantic State Without Annotations
```python
# BAD - Pydantic model without reducer loses append behavior
class State(BaseModel):
messages: list # No reducer!
# GOOD - use Annotated even with Pydantic
class State(BaseModel):
messages: Annotated[list, add_messages]
```
## Graph Structure Issues
### 9. Missing Entry Point
```python
# BAD - no edge from START
builder.add_node("process", process_fn)
builder.add_edge("process", END)
graph = builder.compile() # Error: no entrypoint!
# GOOD - connect START
builder.add_edge(START, "process")
```
### 10. Unreachable Nodes
```python
# BAD - orphan node
builder.add_node("main", main_fn)
builder.add_node("orphan", orphan_fn) # Never reached!
builder.add_edge(START, "main")
builder.add_edge("main", END)
# Check with visualization
print(graph.get_graph().draw_mermaid())
```
### 11. Conditional Edge Without All Paths
```python
# BAD - missing path in conditional
def router(state) -> Literal["a", "b", "c"]:
...
builder.add_conditional_edges("node", router, {"a": "a", "b": "b"})
# "c" path missing!
# GOOD - include all possible returns
builder.add_conditional_edges("node", router, {"a": "a", "b": "b", "c": "c"})
# Or omit path_map to use return values as node names
```
### 12. Command Without destinations
```python
# BAD - Command return without destinations (breaks visualization)
def dynamic(state) -> Command[Literal["next", "__end__"]]:
return Command(goto="next")
builder.add_node("dynamic", dynamic) # Graph viz won't show edges
# GOOD - declare destinations
builder.add_node("dynamic", dynamic, destinations=["next", END])
```
## Async Issues
### 13. Mixing Sync/Async Incorrectly
```python
# BAD - async node called with sync invoke
async def my_node(state):
result = await async_operation()
return {"result": result}
graph.invoke(input) # May not await properly!
# GOOD - use ainvoke for async graphs
await graph.ainvoke(input)
# Or provide both sync and async versions
```
### 14. Blocking Calls in Async Context
```python
# BAD - blocking call in async node
async def my_node(state):
result = requests.get(url) # Blocks event loop!
return {"result": result}
# GOOD - use async HTTP client
async def my_node(state):
async with httpx.AsyncClient() as client:
result = await client.get(url)
return {"result": result}
```
## Tool Integration Issues
### 15. Tool Calls Without Corresponding ToolMessage
```python
# BAD - AI message with tool_calls but no tool execution
messages = [
HumanMessage(content="search for X"),
AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}])
# Missing ToolMessage! Next LLM call will fail
]
# GOOD - always pair tool_calls with ToolMessage
messages = [
HumanMessage(content="search for X"),
AIMessage(content="", tool_calls=[{"id": "1", "name": "search", ...}]),
ToolMessage(content="results", tool_call_id="1")
]
```
### 16. Parallel Tool Calls Before Interrupt
```python
# BAD - model may call multiple tools including interrupt
model = ChatOpenAI().bind_tools([interrupt_tool, other_tool])
# If both called in parallel, interrupt behavior is undefined
# GOOD - disable parallel tool calls before interrupt
model = ChatOpenAI().bind_tools(
[interrupt_tool, other_tool],
parallel_tool_calls=False
)
```
## Checkpointing Issues
### 17. InMemorySaver in Production
```python
# BAD - in-memory checkpointer loses state on restart
graph = builder.compile(checkpointer=InMemorySaver()) # Testing only!
# GOOD - use persistent storage in production
from langgraph.checkpoint.postgres import PostgresSaver
checkpointer = PostgresSaver.from_conn_string(conn_string)
graph = builder.compile(checkpointer=checkpointer)
```
### 18. Subgraph Checkpointer Confusion
```python
# BAD - subgraph with explicit False prevents persistence
subgraph = sub_builder.compile(checkpointer=False)
# GOOD - use None to inherit parent's checkpointer
subgraph = sub_builder.compile(checkpointer=None) # Inherits from parent
# Or True for independent checkpointing
subgraph = sub_builder.compile(checkpointer=True)
```
## Performance Issues
### 19. Large State in Every Update
```python
# BAD - returning large data in every node
def node(state):
large_data = fetch_large_data()
return {"large_field": large_data} # Checkpointed every step!
# GOOD - use references or store
from langgraph.store.memory import InMemoryStore
def node(state, *, store: BaseStore):
store.put(namespace, key, large_data)
return {"data_ref": f"{namespace}/{key}"}
```
### 20. Missing Recursion Limit Handling
```python
# BAD - no protection against infinite loops
def router(state):
return "agent" # Always loops!
# GOOD - check remaining steps or use RemainingSteps
from langgraph.managed import RemainingSteps
class State(TypedDict):
messages: Annotated[list, add_messages]
remaining_steps: RemainingSteps
def check_limit(state):
if state["remaining_steps"] < 2:
return END
return "continue"
```
## Code Review Checklist
1. [ ] State schema uses Annotated with reducers for collections
2. [ ] Nodes return partial state updates, not mutations
3. [ ] Conditional edges return valid node names or END
4. [ ] Graph has path from START to all nodes
5. [ ] Checkpointer provided if using interrupts
6. [ ] Thread ID provided in config when using checkpointer
7. [ ] Tool calls paired with ToolMessages
8. [ ] Async nodes use async operations
9. [ ] Production uses persistent checkpointer
10. [ ] Recursion limits considered for loopsRelated Skills
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