langgraph-implementation

Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

3,891 stars

Best use case

langgraph-implementation is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

Teams using langgraph-implementation should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/langgraph-implementation/SKILL.md --create-dirs "https://raw.githubusercontent.com/openclaw/skills/main/skills/anderskev/langgraph-implementation/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/langgraph-implementation/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How langgraph-implementation Compares

Feature / Agentlanggraph-implementationStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

Related Guides

SKILL.md Source

# LangGraph Implementation

## Core Concepts

LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:

- **StateGraph**: Builder class for defining graphs with shared state
- **Nodes**: Functions that read state and return partial updates
- **Edges**: Define execution flow (static or conditional)
- **Channels**: Internal state management (LastValue, BinaryOperatorAggregate)
- **Checkpointer**: Persistence for pause/resume capabilities

## Essential Imports

```python
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
```

## State Schema Patterns

### Basic State with TypedDict

```python
class State(TypedDict):
    counter: int                                    # LastValue - stores last value
    messages: Annotated[list, operator.add]         # Reducer - appends lists
    items: Annotated[list, lambda a, b: a + [b] if b else a]  # Custom reducer
```

### MessagesState for Chat Applications

```python
from langgraph.graph.message import MessagesState

class State(MessagesState):
    # Inherits: messages: Annotated[list[AnyMessage], add_messages]
    user_id: str
    context: dict
```

### Pydantic State (for validation)

```python
from pydantic import BaseModel

class State(BaseModel):
    messages: Annotated[list, add_messages]
    validated_field: str  # Pydantic validates on assignment
```

## Building Graphs

### Basic Pattern

```python
builder = StateGraph(State)

# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)

# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)

# Compile
graph = builder.compile()
```

### Node Function Signature

```python
def my_node(state: State) -> dict:
    """Node receives full state, returns partial update."""
    return {"counter": state["counter"] + 1}

# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
    thread_id = config["configurable"]["thread_id"]
    return {"result": process(state, thread_id)}

# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
    user_id = runtime.context.get("user_id")
    return {"result": user_id}
```

### Conditional Edges

```python
from typing import Literal

def router(state: State) -> Literal["agent", "tools", "__end__"]:
    last_msg = state["messages"][-1]
    if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
        return "tools"
    return END  # or "__end__"

builder.add_conditional_edges("agent", router)

# With path_map for visualization
builder.add_conditional_edges(
    "agent",
    router,
    path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
```

### Command Pattern (Dynamic Routing + State Update)

```python
from langgraph.types import Command

def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
    if state["should_continue"]:
        return Command(goto="next", update={"step": state["step"] + 1})
    return Command(goto=END)

# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
```

### Send Pattern (Fan-out/Map-Reduce)

```python
from langgraph.types import Send

def fan_out(state: State) -> list[Send]:
    """Route to multiple node instances with different inputs."""
    return [Send("worker", {"item": item}) for item in state["items"]]

builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate")  # Workers converge
```

## Checkpointing

### Enable Persistence

```python
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver  # Development
from langgraph.checkpoint.postgres import PostgresSaver  # Production

# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())

# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
    graph = builder.compile(checkpointer=checkpointer)

# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
```

### State Management

```python
# Get current state
state = graph.get_state(config)

# Get state history
for state in graph.get_state_history(config):
    print(state.values, state.next)

# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
```

## Human-in-the-Loop

### Using interrupt()

```python
from langgraph.types import interrupt, Command

def review_node(state: State) -> dict:
    # Pause and surface value to client
    human_input = interrupt({"question": "Please review", "data": state["draft"]})
    return {"approved": human_input["approved"]}

# Resume with Command
graph.invoke(Command(resume={"approved": True}), config)
```

### Interrupt Before/After Nodes

```python
graph = builder.compile(
    checkpointer=checkpointer,
    interrupt_before=["human_review"],  # Pause before node
    interrupt_after=["agent"],          # Pause after node
)

# Check pending interrupts
state = graph.get_state(config)
if state.next:  # Has pending nodes
    # Resume
    graph.invoke(None, config)
```

## Streaming

```python
# Stream modes: "values", "updates", "custom", "messages", "debug"

# Updates only (node outputs)
for chunk in graph.stream(input, stream_mode="updates"):
    print(chunk)  # {"node_name": {"key": "value"}}

# Full state after each step
for chunk in graph.stream(input, stream_mode="values"):
    print(chunk)

# Multiple modes
for mode, chunk in graph.stream(input, stream_mode=["updates", "messages"]):
    if mode == "messages":
        print("Token:", chunk)

# Custom streaming from within nodes
from langgraph.config import get_stream_writer

def my_node(state):
    writer = get_stream_writer()
    writer({"progress": 0.5})  # Custom event
    return {"result": "done"}
```

## Subgraphs

```python
# Define subgraph
sub_builder = StateGraph(SubState)
sub_builder.add_node("step", step_fn)
sub_builder.add_edge(START, "step")
subgraph = sub_builder.compile()

# Use as node in parent
parent_builder = StateGraph(ParentState)
parent_builder.add_node("subprocess", subgraph)
parent_builder.add_edge(START, "subprocess")

# Subgraph checkpointing
subgraph = sub_builder.compile(
    checkpointer=None,   # Inherit from parent (default)
    # checkpointer=True,   # Use persistent checkpointing
    # checkpointer=False,  # Disable checkpointing
)
```

## Retry and Caching

```python
from langgraph.types import RetryPolicy, CachePolicy

retry = RetryPolicy(
    initial_interval=0.5,
    backoff_factor=2.0,
    max_attempts=3,
    retry_on=ValueError,  # Or callable: lambda e: isinstance(e, ValueError)
)

cache = CachePolicy(ttl=3600)  # Cache for 1 hour

builder.add_node("risky", risky_fn, retry_policy=retry, cache_policy=cache)
```

## Prebuilt Components

### create_react_agent (moved to langchain.agents in v1.0)

```python
from langgraph.prebuilt import create_react_agent, ToolNode

# Simple agent
graph = create_react_agent(
    model="anthropic:claude-3-5-sonnet",
    tools=[my_tool],
    prompt="You are a helpful assistant",
    checkpointer=InMemorySaver(),
)

# Custom tool node
tool_node = ToolNode([tool1, tool2])
builder.add_node("tools", tool_node)
```

## Common Patterns

### Agent Loop

```python
def should_continue(state) -> Literal["tools", "__end__"]:
    if state["messages"][-1].tool_calls:
        return "tools"
    return END

builder.add_node("agent", call_model)
builder.add_node("tools", ToolNode(tools))
builder.add_edge(START, "agent")
builder.add_conditional_edges("agent", should_continue)
builder.add_edge("tools", "agent")
```

### Parallel Execution

```python
# Multiple nodes execute in parallel when they share the same trigger
builder.add_edge(START, "node_a")
builder.add_edge(START, "node_b")  # Runs parallel with node_a
builder.add_edge(["node_a", "node_b"], "join")  # Wait for both
```

See [PATTERNS.md](PATTERNS.md) for advanced patterns including multi-agent systems, hierarchical graphs, and complex workflows.

Related Skills

react-flow-implementation

3891
from openclaw/skills

Implements React Flow node-based UIs correctly using @xyflow/react. Use when building flow charts, diagrams, visual editors, or node-based applications with React. Covers nodes, edges, handles, custom components, state management, and viewport control.

langgraph-code-review

3891
from openclaw/skills

Reviews LangGraph code for bugs, anti-patterns, and improvements. Use when reviewing code that uses StateGraph, nodes, edges, checkpointing, or other LangGraph features. Catches common mistakes in state management, graph structure, and async patterns.

langgraph-architecture

3891
from openclaw/skills

Guides architectural decisions for LangGraph applications. Use when deciding between LangGraph vs alternatives, choosing state management strategies, designing multi-agent systems, or selecting persistence and streaming approaches.

ios-animation-implementation

3891
from openclaw/skills

Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementing iOS animations, writing animation code, building transitions, creating gesture-driven interactions, or converting animation specs/designs into working Swift code. Covers iOS 18 through iOS 26 APIs including KeyframeAnimator, PhaseAnimator, custom Transition protocol, zoom navigation transitions, matchedGeometryEffect, symbol effects, mesh gradients, and SwiftUI-UIKit animation bridging.

deepagents-implementation

3891
from openclaw/skills

Implements agents using Deep Agents. Use when building agents with create_deep_agent, configuring backends, defining subagents, adding middleware, or setting up human-in-the-loop workflows.

implementation-readiness-checker

3891
from openclaw/skills

检查项目是否具备实施条件,明确缺什么就不该开工。;use for implementation, readiness, delivery workflows;do not use for 为了开工而忽略前提条件, 替代正式项目审批.

---

3891
from openclaw/skills

name: article-factory-wechat

Content & Documentation

humanizer

3891
from openclaw/skills

Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases.

Content & Documentation

find-skills

3891
from openclaw/skills

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

General Utilities

tavily-search

3891
from openclaw/skills

Use Tavily API for real-time web search and content extraction. Use when: user needs real-time web search results, research, or current information from the web. Requires Tavily API key.

Data & Research

baidu-search

3891
from openclaw/skills

Search the web using Baidu AI Search Engine (BDSE). Use for live information, documentation, or research topics.

Data & Research

agent-autonomy-kit

3891
from openclaw/skills

Stop waiting for prompts. Keep working.

Workflow & Productivity