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android-jetpack-compose-expert

Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3.

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Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/android-jetpack-compose-expert/SKILL.md --create-dirs "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/plugins/antigravity-awesome-skills-claude/skills/android-jetpack-compose-expert/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/android-jetpack-compose-expert/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How android-jetpack-compose-expert Compares

Feature / Agentandroid-jetpack-compose-expertStandard Approach
Platform SupportmultiLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Expert guidance for building modern Android UIs with Jetpack Compose, covering state management, navigation, performance, and Material Design 3.

Which AI agents support this skill?

This skill is compatible with multi.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Android Jetpack Compose Expert

## Overview

A comprehensive guide for building production-quality Android applications using Jetpack Compose. This skill covers architectural patterns, state management with ViewModels, navigation type-safety, and performance optimization techniques.

## When to Use This Skill

- Use when starting a new Android project with Jetpack Compose.
- Use when migrating legacy XML layouts to Compose.
- Use when implementing complex UI state management and side effects.
- Use when optimizing Compose performance (recomposition counts, stability).
- Use when setting up Navigation with type safety.

## Step-by-Step Guide

### 1. Project Setup & Dependencies

Ensure your `libs.versions.toml` includes the necessary Compose BOM and libraries.

```kotlin
[versions]
composeBom = "2024.02.01"
activityCompose = "1.8.2"

[libraries]
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
```

### 2. State Management Pattern (MVI/MVVM)

Use `ViewModel` with `StateFlow` to expose UI state. Avoid exposing `MutableStateFlow`.

```kotlin
// UI State Definition
data class UserUiState(
    val isLoading: Boolean = false,
    val user: User? = null,
    val error: String? = null
)

// ViewModel
class UserViewModel @Inject constructor(
    private val userRepository: UserRepository
) : ViewModel() {

    private val _uiState = MutableStateFlow(UserUiState())
    val uiState: StateFlow<UserUiState> = _uiState.asStateFlow()

    fun loadUser() {
        viewModelScope.launch {
            _uiState.update { it.copy(isLoading = true) }
            try {
                val user = userRepository.getUser()
                _uiState.update { it.copy(user = user, isLoading = false) }
            } catch (e: Exception) {
                _uiState.update { it.copy(error = e.message, isLoading = false) }
            }
        }
    }
}
```

### 3. Creating the Screen Composable

Consume the state in a "Screen" composable and pass data down to stateless components.

```kotlin
@Composable
fun UserScreen(
    viewModel: UserViewModel = hiltViewModel()
) {
    val uiState by viewModel.uiState.collectAsStateWithLifecycle()

    UserContent(
        uiState = uiState,
        onRetry = viewModel::loadUser
    )
}

@Composable
fun UserContent(
    uiState: UserUiState,
    onRetry: () -> Unit
) {
    Scaffold { padding ->
        Box(modifier = Modifier.padding(padding)) {
            when {
                uiState.isLoading -> CircularProgressIndicator()
                uiState.error != null -> ErrorView(uiState.error, onRetry)
                uiState.user != null -> UserProfile(uiState.user)
            }
        }
    }
}
```

## Examples

### Example 1: Type-Safe Navigation

Using the new Navigation Compose Type Safety (available in recent versions).

```kotlin
// Define Destinations
@Serializable
object Home

@Serializable
data class Profile(val userId: String)

// Setup NavHost
@Composable
fun AppNavHost(navController: NavHostController) {
    NavHost(navController, startDestination = Home) {
        composable<Home> {
            HomeScreen(onNavigateToProfile = { id ->
                navController.navigate(Profile(userId = id))
            })
        }
        composable<Profile> { backStackEntry ->
            val profile: Profile = backStackEntry.toRoute()
            ProfileScreen(userId = profile.userId)
        }
    }
}
```

## Best Practices

- ✅ **Do:** Use `remember` and `derivedStateOf` to minimize unnecessary calculations during recomposition.
- ✅ **Do:** Mark data classes used in UI state as `@Immutable` or `@Stable` if they contain `List` or other unstable types to enable smart recomposition skipping.
- ✅ **Do:** Use `LaunchedEffect` for one-off side effects (like showing a Snackbar) triggered by state changes.
- ❌ **Don't:** Perform expensive operations (like sorting a list) directly inside the Composable function body without `remember`.
- ❌ **Don't:** Pass `ViewModel` instances down to child components. Pass only the data (state) and lambda callbacks (events).

## Troubleshooting

**Problem:** Infinite Recomposition loop.
**Solution:** Check if you are creating new object instances (like `List` or `Modifier`) inside the composition without `remember`, or if you are updating state inside the composition phase instead of a side-effect or callback. Use Layout Inspector to debug recomposition counts.