swiftui-expert-skill
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Best use case
swiftui-expert-skill is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.
Practical example
Example input
Use the "swiftui-expert-skill" skill to help with this workflow task. Context: Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Example output
A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.
When to use this skill
- Use this skill when you want a reusable workflow rather than writing the same prompt again and again.
When not to use this skill
- Do not use this when you only need a one-off answer and do not need a reusable workflow.
- Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/swiftui-expert-skill/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How swiftui-expert-skill Compares
| Feature / Agent | swiftui-expert-skill | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# SwiftUI Expert Skill
## When to Use
- You are building, reviewing, or refactoring SwiftUI code and need current best practices.
- The task involves state management, view composition, performance, accessibility, or iOS 26+ Liquid Glass adoption.
- You need a fact-based SwiftUI guidance layer without locking into a specific application architecture.
## Overview
Use this skill to build, review, or improve SwiftUI features with correct state management, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.
## Workflow Decision Tree
### 1) Review existing SwiftUI code
- **First, consult `references/latest-apis.md`** to ensure only current, non-deprecated APIs are used
- Check property wrapper usage against the selection guide (see `references/state-management.md`)
- Verify view composition follows extraction rules (see `references/view-structure.md`)
- Check performance patterns are applied (see `references/performance-patterns.md`)
- Verify list patterns use stable identity (see `references/list-patterns.md`)
- Check animation patterns for correctness (see `references/animation-basics.md`, `references/animation-transitions.md`)
- Review accessibility: proper grouping, traits, Dynamic Type support (see `references/accessibility-patterns.md`)
- Inspect Liquid Glass usage for correctness and consistency (see `references/liquid-glass.md`)
- Validate iOS 26+ availability handling with sensible fallbacks
### 2) Improve existing SwiftUI code
- **First, consult `references/latest-apis.md`** to replace any deprecated APIs with their modern equivalents
- Audit state management for correct wrapper selection (see `references/state-management.md`)
- Extract complex views into separate subviews (see `references/view-structure.md`)
- Refactor hot paths to minimize redundant state updates (see `references/performance-patterns.md`)
- Ensure ForEach uses stable identity (see `references/list-patterns.md`)
- Improve animation patterns (use value parameter, proper transitions, see `references/animation-basics.md`, `references/animation-transitions.md`)
- Improve accessibility: use `Button` over tap gestures, add `@ScaledMetric` for Dynamic Type (see `references/accessibility-patterns.md`)
- Suggest image downsampling when `UIImage(data:)` is used (as optional optimization, see `references/image-optimization.md`)
- Adopt Liquid Glass only when explicitly requested by the user
### 3) Implement new SwiftUI feature
- **First, consult `references/latest-apis.md`** to use only current, non-deprecated APIs for the target deployment version
- Design data flow first: identify owned vs injected state (see `references/state-management.md`)
- Structure views for optimal diffing (extract subviews early, see `references/view-structure.md`)
- Keep business logic in services and models for testability (see `references/layout-best-practices.md`)
- Use correct animation patterns (implicit vs explicit, transitions, see `references/animation-basics.md`, `references/animation-transitions.md`, `references/animation-advanced.md`)
- Use `Button` for tappable elements, add accessibility grouping and labels (see `references/accessibility-patterns.md`)
- Apply glass effects after layout/appearance modifiers (see `references/liquid-glass.md`)
- Gate iOS 26+ features with `#available` and provide fallbacks
## Core Guidelines
### State Management
- `@State` must be `private`; use for internal view state
- `@Binding` only when a child needs to **modify** parent state
- `@StateObject` when view **creates** the object; `@ObservedObject` when **injected**
- iOS 17+: Use `@State` with `@Observable` classes; use `@Bindable` for injected observables needing bindings
- Use `let` for read-only values; `var` + `.onChange()` for reactive reads
- Never pass values into `@State` or `@StateObject` — they only accept initial values
- Nested `ObservableObject` doesn't propagate changes — pass nested objects directly; `@Observable` handles nesting fine
### View Composition
- Extract complex views into separate subviews for better readability and performance
- Prefer modifiers over conditional views for state changes (maintains view identity)
- Keep view `body` simple and pure (no side effects or complex logic)
- Use `@ViewBuilder` functions only for small, simple sections
- Prefer `@ViewBuilder let content: Content` over closure-based content properties
- Keep business logic in services and models; views should orchestrate UI flow
- Action handlers should reference methods, not contain inline logic
- Views should work in any context (don't assume screen size or presentation style)
### Performance
- Pass only needed values to views (avoid large "config" or "context" objects)
- Eliminate unnecessary dependencies to reduce update fan-out
- Check for value changes before assigning state in hot paths
- Avoid redundant state updates in `onReceive`, `onChange`, scroll handlers
- Minimize work in frequently executed code paths
- Use `LazyVStack`/`LazyHStack` for large lists
- Use stable identity for `ForEach` (never `.indices` for dynamic content)
- Ensure constant number of views per `ForEach` element
- Avoid inline filtering in `ForEach` (prefilter and cache)
- Avoid `AnyView` in list rows
- Consider POD views for fast diffing (or wrap expensive views in POD parents)
- Suggest image downsampling when `UIImage(data:)` is encountered (as optional optimization)
- Avoid layout thrash (deep hierarchies, excessive `GeometryReader`)
- Gate frequent geometry updates by thresholds
- Use `Self._logChanges()` or `Self._printChanges()` to debug unexpected view updates
### Animations
- Use `.animation(_:value:)` with value parameter (deprecated version without value is too broad)
- Use `withAnimation` for event-driven animations (button taps, gestures)
- Prefer transforms (`offset`, `scale`, `rotation`) over layout changes (`frame`) for performance
- Transitions require animations outside the conditional structure
- Custom `Animatable` implementations must have explicit `animatableData`
- Use `.phaseAnimator` for multi-step sequences (iOS 17+)
- Use `.keyframeAnimator` for precise timing control (iOS 17+)
- Animation completion handlers need `.transaction(value:)` for reexecution
- Implicit animations override explicit animations (later in view tree wins)
### Accessibility
- Prefer `Button` over `onTapGesture` for tappable elements (free VoiceOver support)
- Use `@ScaledMetric` for custom numeric values that should scale with Dynamic Type
- Group related elements with `accessibilityElement(children: .combine)` for joined labels
- Provide `accessibilityLabel` when default labels are unclear or missing
- Use `accessibilityRepresentation` for custom controls that should behave like native ones
### Liquid Glass (iOS 26+)
**Only adopt when explicitly requested by the user.**
- Use native `glassEffect`, `GlassEffectContainer`, and glass button styles
- Wrap multiple glass elements in `GlassEffectContainer`
- Apply `.glassEffect()` after layout and visual modifiers
- Use `.interactive()` only for tappable/focusable elements
- Use `glassEffectID` with `@Namespace` for morphing transitions
## Quick Reference
### Property Wrapper Selection
| Wrapper | Use When |
|---------|----------|
| `@State` | Internal view state (must be `private`) |
| `@Binding` | Child modifies parent's state |
| `@StateObject` | View owns an `ObservableObject` |
| `@ObservedObject` | View receives an `ObservableObject` |
| `@Bindable` | iOS 17+: Injected `@Observable` needing bindings |
| `let` | Read-only value from parent |
| `var` | Read-only value watched via `.onChange()` |
### Liquid Glass Patterns
```swift
// Basic glass effect with fallback
if #available(iOS 26, *) {
content
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
content
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
// Grouped glass elements
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
GlassButton1()
GlassButton2()
}
}
// Glass buttons
Button("Confirm") { }
.buttonStyle(.glassProminent)
```
## Review Checklist
### Latest APIs (see `references/latest-apis.md`)
- [ ] No deprecated modifiers used (check against the quick lookup table)
- [ ] API choices match the project's minimum deployment target
### State Management
- [ ] `@State` properties are `private`
- [ ] `@Binding` only where child modifies parent state
- [ ] `@StateObject` for owned, `@ObservedObject` for injected
- [ ] iOS 17+: `@State` with `@Observable`, `@Bindable` for injected
- [ ] Passed values NOT declared as `@State` or `@StateObject`
- [ ] Nested `ObservableObject` avoided (or passed directly to child views)
### Sheets & Navigation (see `references/sheet-navigation-patterns.md`)
- [ ] Using `.sheet(item:)` for model-based sheets
- [ ] Sheets own their actions and dismiss internally
### ScrollView (see `references/scroll-patterns.md`)
- [ ] Using `ScrollViewReader` with stable IDs for programmatic scrolling
### View Structure (see `references/view-structure.md`)
- [ ] Using modifiers instead of conditionals for state changes
- [ ] Complex views extracted to separate subviews
- [ ] Container views use `@ViewBuilder let content: Content`
### Performance (see `references/performance-patterns.md`)
- [ ] View `body` kept simple and pure (no side effects)
- [ ] Passing only needed values (not large config objects)
- [ ] Eliminating unnecessary dependencies
- [ ] State updates check for value changes before assigning
- [ ] Hot paths minimize state updates
- [ ] No object creation in `body`
- [ ] Heavy computation moved out of `body`
### List Patterns (see `references/list-patterns.md`)
- [ ] ForEach uses stable identity (not `.indices`)
- [ ] Constant number of views per ForEach element
- [ ] No inline filtering in ForEach
- [ ] No `AnyView` in list rows
### Layout (see `references/layout-best-practices.md`)
- [ ] Avoiding layout thrash (deep hierarchies, excessive GeometryReader)
- [ ] Gating frequent geometry updates by thresholds
- [ ] Business logic kept in services and models (not in views)
- [ ] Action handlers reference methods (not inline logic)
- [ ] Using relative layout (not hard-coded constants)
- [ ] Views work in any context (context-agnostic)
### Animations (see `references/animation-basics.md`, `references/animation-transitions.md`, `references/animation-advanced.md`)
- [ ] Using `.animation(_:value:)` with value parameter
- [ ] Using `withAnimation` for event-driven animations
- [ ] Transitions paired with animations outside conditional structure
- [ ] Custom `Animatable` has explicit `animatableData` implementation
- [ ] Preferring transforms over layout changes for animation performance
- [ ] Phase animations for multi-step sequences (iOS 17+)
- [ ] Keyframe animations for precise timing (iOS 17+)
- [ ] Completion handlers use `.transaction(value:)` for reexecution
### Accessibility (see `references/accessibility-patterns.md`)
- [ ] `Button` used instead of `onTapGesture` for tappable elements
- [ ] `@ScaledMetric` used for custom values that should scale with Dynamic Type
- [ ] Related elements grouped with `accessibilityElement(children:)`
- [ ] Custom controls use `accessibilityRepresentation` when appropriate
### Liquid Glass (iOS 26+)
- [ ] `#available(iOS 26, *)` with fallback for Liquid Glass
- [ ] Multiple glass views wrapped in `GlassEffectContainer`
- [ ] `.glassEffect()` applied after layout/appearance modifiers
- [ ] `.interactive()` only on user-interactable elements
- [ ] Shapes and tints consistent across related elements
## References
- `references/latest-apis.md` - **Required reading for all workflows.** Version-segmented guide of deprecated-to-modern API transitions (iOS 15+ through iOS 26+)
- `references/state-management.md` - Property wrappers and data flow
- `references/view-structure.md` - View composition, extraction, and container patterns
- `references/performance-patterns.md` - Performance optimization techniques and anti-patterns
- `references/list-patterns.md` - ForEach identity, stability, and list best practices
- `references/layout-best-practices.md` - Layout patterns, context-agnostic views, and testability
- `references/accessibility-patterns.md` - Accessibility traits, grouping, Dynamic Type, and VoiceOver
- `references/animation-basics.md` - Core animation concepts, implicit/explicit animations, timing, performance
- `references/animation-transitions.md` - Transitions, custom transitions, Animatable protocol
- `references/animation-advanced.md` - Transactions, phase/keyframe animations (iOS 17+), completion handlers (iOS 17+)
- `references/sheet-navigation-patterns.md` - Sheet presentation and navigation patterns
- `references/scroll-patterns.md` - ScrollView patterns and programmatic scrolling
- `references/image-optimization.md` - AsyncImage, image downsampling, and optimization
- `references/liquid-glass.md` - iOS 26+ Liquid Glass API
## Philosophy
This skill focuses on **facts and best practices**, not architectural opinions:
- We don't enforce specific architectures (e.g., MVVM, VIPER)
- We do encourage separating business logic for testability
- We optimize for performance and maintainability
- We follow Apple's Human Interface Guidelines and API design patterns
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.Related Skills
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