frontend-design-extractor
Extract reusable UI/UX design systems from frontend codebases: design tokens, global styles, components, interaction patterns, and page templates. Use when analyzing any frontend repo (React/Vue/Angular/Next/Vite/etc.) to document or migrate UI/UX for reuse across projects. Focus on UI/UX only; explicitly ignore business logic and domain workflows.
Best use case
frontend-design-extractor is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Extract reusable UI/UX design systems from frontend codebases: design tokens, global styles, components, interaction patterns, and page templates. Use when analyzing any frontend repo (React/Vue/Angular/Next/Vite/etc.) to document or migrate UI/UX for reuse across projects. Focus on UI/UX only; explicitly ignore business logic and domain workflows.
Teams using frontend-design-extractor should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/frontend-design-extractor/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How frontend-design-extractor Compares
| Feature / Agent | frontend-design-extractor | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Extract reusable UI/UX design systems from frontend codebases: design tokens, global styles, components, interaction patterns, and page templates. Use when analyzing any frontend repo (React/Vue/Angular/Next/Vite/etc.) to document or migrate UI/UX for reuse across projects. Focus on UI/UX only; explicitly ignore business logic and domain workflows.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
Related Guides
SKILL.md Source
# Frontend Design Extractor ## Overview Extract a reusable UI/UX design spec from a frontend codebase by inventorying UI sources, documenting foundations, cataloging components, and capturing page-level patterns and behaviors. Exclude business logic and domain-specific workflows. Framework-agnostic: adapt to the actual stack in the target repo. ## Quick start 1) Confirm mode: new project (greenfield) or refactor existing. Clarify that business logic is out of scope. 2) If existing repo: run `scripts/scan_ui_sources.sh` to scan the repo root (no directory layout assumptions). It uses common globs + keyword hits, and ignores common build/cache dirs and extraction output folders by default. 3) Optionally: `scripts/scan_ui_sources.sh <repo_root> [out_file] [extra_glob ...]` or `--root/--out/--ignore` for nonstandard layouts. 4) Create the output folder (default `./ui-ux-spec`) via `scripts/generate_output_skeleton.sh` and write all extraction results inside it. 5) Produce outputs in the default structure (see "Output structure"). ## Modes (choose one) ### A) Greenfield (from blank) Goal: create a reusable UI/UX foundation and starter UI without business logic. 1) Define foundations: tokens (color/typography/spacing/radius/shadow/motion), global styles, breakpoints, layout shell. 2) Create a baseline component set: Button, Input, Select, Card, Modal, Table/List, Tabs, Toast, EmptyState. 3) Create page templates: list/detail/form/dashboard skeletons with placeholder data. 4) Provide implementation notes for the target framework (CSS architecture, theming mechanism, file structure). 5) Optionally run `scripts/generate_output_skeleton.sh [out_root]` to scaffold folders and empty templates. Default output root is `./ui-ux-spec`. Deliverables: - Design tokens doc + global styles spec - Component catalog with variants/states/a11y - Page templates with layout rules - Engineering constraints (naming, CSS approach, theming) ### B) Refactor existing project Goal: extract current UI/UX, normalize tokens, and plan safe, incremental improvements. 1) Inventory UI sources (scan script + manual inspection). 2) Normalize tokens and map existing styles to them. 3) Identify high-impact components/patterns for first pass. 4) Plan migration with minimal diffs (wrappers, theme adapters, gradual replacement). 5) Document behavioral and a11y gaps to fix progressively. Deliverables: - Extracted design spec (same as greenfield) - Migration plan (phased, low-risk steps) - Component-by-component mapping notes ## Refactor from spec (fixed flow) Use this when applying an existing `ui-ux-spec/` to a target project. Always work from a plan and execute step-by-step to avoid missing gaps. ### 0) Understand the target project - Identify framework, styling system, component library usage, and entry points. - Confirm constraints: UI/UX only, business logic untouched. - Keep existing project structure unchanged unless explicitly requested. ### 1) Build the refactor plan (required) - Compare spec → current project and list differences by category: - Tokens & global styles - Components (priority order) - Patterns & pages - A11y gaps - Do not assume the spec folder structure matches the target project. Map by content, not by paths. - Produce a phased plan (Phase 1 tokens, Phase 2 base components, Phase 3 pages, etc.). - Do not proceed to edits until the plan is accepted. ### 2) Execute phase by phase - Apply changes for the current phase only. - Re-check against the spec after each phase. - Keep diffs minimal and reversible. - Do not restructure folders or move files; update in place. ### 3) Summarize and verify - Provide a change list and remaining gaps. - Suggest next phase only after current phase is done. ## Refactor prompt templates Use one of the templates below to keep requests precise and plan-driven. ### Template A: Standard refactor ``` Please refactor the existing project based on this UI/UX spec: - Project path: /path/to/target-project - Spec path: /path/to/ui-ux-spec - Goal: UI/UX only (tokens, styles, components, layout), do not change business logic/APIs - Scope: start with global styles + base components - Constraints: minimal changes, small-step commits, reversible - Deliverables: refactor plan + actual code changes + list of impacted files ``` ### Template B: Phased refactor ``` Please refactor UI/UX in phases; only do Phase 1: - Project path: /path/to/target-project - Spec path: /path/to/ui-ux-spec - Phase 1: align tokens + global styles (colors/typography/spacing/radius/shadows) - Do not change: business logic/routing/APIs - Deliverables: list of changed files + alignment diff notes ``` ### Template C: Component-level refactor ``` Please align the following components to the spec while keeping business logic unchanged: - Project path: /path/to/target-project - Spec path: /path/to/ui-ux-spec - Component list: Button, Input, Modal, Table - Goal: only change styling/structure/interaction details - Deliverables: alignment notes per component + code changes ``` ## Workflow ### 0) Scope and constraints - Confirm repo root, frameworks, and any design system packages. - Confirm desired output format (Markdown by default). - Ask for constraints: must-keep brand rules, target platforms, and accessibility level. - Reconfirm: exclude business logic, business rules, and domain workflows. - Do not assume a specific frontend framework or language; adapt to the project’s stack. ### 1) Source inventory (existing repos only) - Do not assume a fixed directory structure; scan results should guide where to read. - Run the scan script and inspect results for: - tokens/themes, global styles, theme providers - component libraries and local wrappers - Storybook, docs, or visual regression tests - assets and i18n sources ### 2) Foundations (tokens + global styles) - Document colors, typography, spacing, radius, shadows, z-index, and motion tokens. - Capture reset/normalize, body defaults, link/form defaults, focus-visible, scrollbar. ### 3) Layout & information architecture - Document breakpoints, containers, grid rules, navigation structure, and layout shells. ### 4) Component catalog - For each component, capture: purpose, structure/slots, variants, states, interactions, a11y, responsive behavior, motion, and theming hooks. - If a third-party library is used, focus on local wrapper components and overrides. ### 5) Page templates & composition rules - Extract page skeletons (list/detail/form/dashboard/etc.) and module ordering. - Capture combined states: loading/empty/error/permission/readonly. ### 6) Behavior & content rules - Capture loading and error strategies, validation patterns, undo/optimistic updates. - Capture microcopy conventions and i18n formatting constraints. ### 7) Package outputs - Produce at least: - Design tokens doc - Component catalog - Page templates - Ensure outputs are written under a dedicated folder (default `ui-ux-spec/`). - Use the output structure below unless the user asks for another layout. ## Output structure (default) This structure is a recommended documentation layout. It does not need to match the target project's directory structure, and it can be renamed or relocated (e.g., `docs/ui-ux-spec/`). ``` ui-ux-spec/ 01_Foundation/ 02_Components/ 03_Patterns/ 04_Pages/ 05_A11y/ 06_Assets/ 07_Engineering_Constraints/ ``` ## Resources - `scripts/scan_ui_sources.sh`: find candidate UI sources in a repo. - `scripts/generate_output_skeleton.sh`: create the standard output folders and placeholder templates. - `references/design-extraction-checklist.md`: detailed checklist derived from README.
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