golang-code-style
Golang code style, formatting and conventions. Use when writing code, reviewing style, configuring linters, writing comments, or establishing project standards.
Best use case
golang-code-style is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Golang code style, formatting and conventions. Use when writing code, reviewing style, configuring linters, writing comments, or establishing project standards.
Teams using golang-code-style should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/golang-code-style/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How golang-code-style Compares
| Feature / Agent | golang-code-style | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Golang code style, formatting and conventions. Use when writing code, reviewing style, configuring linters, writing comments, or establishing project standards.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
Related Guides
SKILL.md Source
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-code-style` skill takes precedence.
# Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see `samber/cc-skills-golang@golang-naming` skill; for design patterns see `samber/cc-skills-golang@golang-design-patterns` skill; for struct/interface design see `samber/cc-skills-golang@golang-structs-interfaces` skill.
> "Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
## Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at **semantic boundaries**, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
```go
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})
```
When a function signature is too long, the real fix is often **fewer parameters** (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
## Variable Declarations
SHOULD use `:=` for non-zero values, `var` for zero-value initialization. The form signals intent: `var` means "this starts at zero."
```go
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
```
### Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to `null` in JSON (vs `[]` for empty slices), surprising API consumers.
```go
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is known
```
Do not preallocate speculatively — `make([]T, 0, 1000)` wastes memory when the common case is 10 items.
### Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
```go
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
```
## Control Flow
### Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
```go
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
```
### Eliminate Unnecessary `else`
When the `if` body ends with `return`/`break`/`continue`, the `else` MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a `switch`:
```go
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}
```
### Complex Conditions & Init Scope
When an `if` condition has 3+ operands, MUST extract into named booleans — a wall of `||` is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. [Details](./references/details.md)
```go
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}
```
Scope variables to `if` blocks when only needed for the check:
```go
if err := validate(input); err != nil {
return err
}
```
### Switch Over If-Else Chains
When comparing the same variable multiple times, prefer `switch`:
```go
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
```
## Function Design
- Functions SHOULD be **short and focused** — one function, one job.
- Functions SHOULD have **≤4 parameters**. Beyond that, use an options struct (see `samber/cc-skills-golang@golang-design-patterns` skill).
- **Parameter order**: `context.Context` first, then inputs, then output destinations.
- Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
```go
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error // grouped into struct
```
### Prefer `range` for Iteration
SHOULD use `range` over index-based loops. Use `range n` (Go 1.22+) for simple counting.
```go
for _, user := range users {
process(user)
}
```
## Value vs Pointer Arguments
Pass small types (`string`, `int`, `bool`, `time.Time`) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. [Details](./references/details.md)
## Code Organization Within Files
- **Group related declarations**: type, constructor, methods together
- **Order**: package doc, imports, constants, types, constructors, methods, helpers
- **One primary type per file** when it has significant methods
- **Blank imports** (`_ "pkg"`) register side effects (init functions). Restricting them to `main` and test packages makes side effects visible at the application root, not hidden in library code
- **Dot imports** pollute the namespace and make it impossible to tell where a name comes from — never use in library code
- **Unexport aggressively** — you can always export later; unexporting is a breaking change
## String Handling
Use `strconv` for simple conversions (faster), `fmt.Sprintf` for complex formatting. Use `%q` in error messages to make string boundaries visible. Use `strings.Builder` for loops, `+` for simple concatenation.
## Type Conversions
Prefer explicit, narrow conversions. Use generics over `any` when a concrete type will do:
```go
func Contains[T comparable](slice []T, target T) bool // not []any
```
## Philosophy
- **"A little copying is better than a little dependency"**
- **Use `slices` and `maps` standard packages**; for filter/group-by/chunk, use `github.com/samber/lo`
- **"Reflection is never clear"** — avoid `reflect` unless necessary
- **Don't abstract prematurely** — extract when the pattern is stable
- **Minimize public surface** — every exported name is a commitment
## Parallelizing Code Style Reviews
When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).
## Enforce with Linters
Many rules are enforced automatically: `gofmt`, `gofumpt`, `goimports`, `gocritic`, `revive`, `wsl_v5`. → See the `samber/cc-skills-golang@golang-linter` skill.
## Cross-References
- → See the `samber/cc-skills-golang@golang-naming` skill for identifier naming conventions
- → See the `samber/cc-skills-golang@golang-structs-interfaces` skill for pointer vs value receivers, interface design
- → See the `samber/cc-skills-golang@golang-design-patterns` skill for functional options, builders, constructors
- → See the `samber/cc-skills-golang@golang-linter` skill for automated formatting enforcementRelated Skills
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golang-safety
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golang-performance
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golang-naming
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golang-error-handling
Idiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code.
golang-documentation
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golang-design-patterns
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