mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

30 stars

Best use case

mobile-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Mobile game development principles. Touch input, battery, performance, app stores.

Teams using mobile-games should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/mobile-games/SKILL.md --create-dirs "https://raw.githubusercontent.com/Zidong-IA/BIBLIOTECA/main/skills/skills/game-dev/game-development/mobile-games/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/mobile-games/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How mobile-games Compares

Feature / Agentmobile-gamesStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Mobile game development principles. Touch input, battery, performance, app stores.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Mobile Game Development

> Platform constraints and optimization principles.

---

## 1. Platform Considerations

### Key Constraints

| Constraint | Strategy |
|------------|----------|
| **Touch input** | Large hit areas, gestures |
| **Battery** | Limit CPU/GPU usage |
| **Thermal** | Throttle when hot |
| **Screen size** | Responsive UI |
| **Interruptions** | Pause on background |

---

## 2. Touch Input Principles

### Touch vs Controller

| Touch | Desktop/Console |
|-------|-----------------|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |

### Best Practices

- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape

---

## 3. Performance Targets

### Thermal Management

| Action | Trigger |
|--------|---------|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |

### Battery Optimization

- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery

---

## 4. App Store Requirements

### iOS (App Store)

| Requirement | Note |
|-------------|------|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |

### Android (Google Play)

| Requirement | Note |
|-------------|------|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |

---

## 5. Monetization Models

| Model | Best For |
|-------|----------|
| **Premium** | Quality games, loyal audience |
| **Free + IAP** | Casual, progression-based |
| **Ads** | Hyper-casual, high volume |
| **Subscription** | Content updates, multiplayer |

---

## 6. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |

---

> **Remember:** Mobile is the most constrained platform. Respect battery and attention.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

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