pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Best use case
pc-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
PC and console game development principles. Engine selection, platform features, optimization strategies.
Teams using pc-games should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/pc-games/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How pc-games Compares
| Feature / Agent | pc-games | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
PC and console game development principles. Engine selection, platform features, optimization strategies.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# PC/Console Game Development
> Engine selection and platform-specific principles.
---
## 1. Engine Selection
### Decision Tree
```
What are you building?
│
├── 2D Game
│ ├── Open source important? → Godot
│ └── Large team/assets? → Unity
│
├── 3D Game
│ ├── AAA visual quality? → Unreal
│ ├── Cross-platform priority? → Unity
│ └── Indie/open source? → Godot 4
│
└── Specific Needs
├── DOTS performance? → Unity
├── Nanite/Lumen? → Unreal
└── Lightweight? → Godot
```
### Comparison
| Factor | Unity 6 | Godot 4 | Unreal 5 |
|--------|---------|---------|----------|
| 2D | Good | Excellent | Limited |
| 3D | Good | Good | Excellent |
| Learning | Medium | Easy | Hard |
| Cost | Revenue share | Free | 5% after $1M |
| Team | Any | Solo-Medium | Medium-Large |
---
## 2. Platform Features
### Steam Integration
| Feature | Purpose |
|---------|---------|
| Achievements | Player goals |
| Cloud Saves | Cross-device progress |
| Leaderboards | Competition |
| Workshop | User mods |
| Rich Presence | Show in-game status |
### Console Requirements
| Platform | Certification |
|----------|--------------|
| PlayStation | TRC compliance |
| Xbox | XR compliance |
| Nintendo | Lotcheck |
---
## 3. Controller Support
### Input Abstraction
```
Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
```
### Haptic Feedback
| Intensity | Use |
|-----------|-----|
| Light | UI feedback |
| Medium | Impacts |
| Heavy | Major events |
---
## 4. Performance Optimization
### Profiling First
| Engine | Tool |
|--------|------|
| Unity | Profiler Window |
| Godot | Debugger → Profiler |
| Unreal | Unreal Insights |
### Common Bottlenecks
| Bottleneck | Solution |
|------------|----------|
| Draw calls | Batching, atlases |
| GC spikes | Object pooling |
| Physics | Simpler colliders |
| Shaders | LOD shaders |
---
## 5. Engine-Specific Principles
### Unity 6
- DOTS for performance-critical systems
- Burst compiler for hot paths
- Addressables for asset streaming
### Godot 4
- GDScript for rapid iteration
- C# for complex logic
- Signals for decoupling
### Unreal 5
- Blueprint for designers
- C++ for performance
- Nanite for high-poly environments
- Lumen for dynamic lighting
---
## 6. Anti-Patterns
| ❌ Don't | ✅ Do |
|----------|-------|
| Choose engine by hype | Choose by project needs |
| Ignore platform guidelines | Study certification requirements |
| Hardcode input buttons | Abstract to actions |
| Skip profiling | Profile early and often |
---
> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.
## When to Use
This skill is applicable to execute the workflow or actions described in the overview.Related Skills
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
firecrawl
Official Firecrawl CLI skill for web scraping, search, crawling, and browser automation. Returns clean LLM-optimized markdown. USE FOR: - Web search and research - Scraping pages, docs, and articles - Site mapping and bulk content extraction - Browser automation for interactive pages Must be pre-installed and authenticated. See rules/install.md for setup, rules/security.md for output handling.
super-search
Search your coding memory. Use when user asks about past work, previous sessions, how something was implemented, what they worked on before, or wants to recall information from earlier sessions.
super-save
Save important project knowledge to memory. Use when user wants to preserve architectural decisions, significant bug fixes, design patterns, or important implementation details for team reference.
zustand-store-ts
Create Zustand stores with TypeScript, subscribeWithSelector middleware, and proper state/action separation. Use when building React state management, creating global stores, or implementing reacti...
web-quality-audit
Comprehensive web quality audit covering performance, accessibility, SEO, and best practices. Use when asked to "audit my site", "review web quality", "run lighthouse audit", "check page quality", or "optimize my website".
web-performance-optimization
Optimize website and web application performance including loading speed, Core Web Vitals, bundle size, caching strategies, and runtime performance
web-design-guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to \"review my UI\", \"check accessibility\", \"audit design\", \"review UX\", or \"check my site aga...
web-artifacts-builder
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state ma...