3d-games

3D game development principles. Rendering, shaders, physics, cameras.

31,392 stars

Best use case

3d-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. 3D game development principles. Rendering, shaders, physics, cameras.

3D game development principles. Rendering, shaders, physics, cameras.

Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.

Practical example

Example input

Use the "3d-games" skill to help with this workflow task. Context: 3D game development principles. Rendering, shaders, physics, cameras.

Example output

A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.

When to use this skill

  • Use this skill when you want a reusable workflow rather than writing the same prompt again and again.

When not to use this skill

  • Do not use this when you only need a one-off answer and do not need a reusable workflow.
  • Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/3d-games/SKILL.md --create-dirs "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/plugins/antigravity-awesome-skills-claude/skills/game-development/3d-games/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/3d-games/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How 3d-games Compares

Feature / Agent3d-gamesStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

3D game development principles. Rendering, shaders, physics, cameras.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

Related Guides

SKILL.md Source

# 3D Game Development

> Principles for 3D game systems.

---

## 1. Rendering Pipeline

### Stages

```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```

### Optimization Principles

| Technique | Purpose |
|-----------|---------|
| **Frustum culling** | Don't render off-screen |
| **Occlusion culling** | Don't render hidden |
| **LOD** | Less detail at distance |
| **Batching** | Combine draw calls |

---

## 2. Shader Principles

### Shader Types

| Type | Purpose |
|------|---------|
| **Vertex** | Position, normals |
| **Fragment/Pixel** | Color, lighting |
| **Compute** | General computation |

### When to Write Custom Shaders

- Special effects (water, fire, portals)
- Stylized rendering (toon, sketch)
- Performance optimization
- Unique visual identity

---

## 3. 3D Physics

### Collision Shapes

| Shape | Use Case |
|-------|----------|
| **Box** | Buildings, crates |
| **Sphere** | Balls, quick checks |
| **Capsule** | Characters |
| **Mesh** | Terrain (expensive) |

### Principles

- Simple colliders, complex visuals
- Layer-based filtering
- Raycasting for line-of-sight

---

## 4. Camera Systems

### Camera Types

| Type | Use |
|------|-----|
| **Third-person** | Action, adventure |
| **First-person** | Immersive, FPS |
| **Isometric** | Strategy, RPG |
| **Orbital** | Inspection, editors |

### Camera Feel

- Smooth following (lerp)
- Collision avoidance
- Look-ahead for movement
- FOV changes for speed

---

## 5. Lighting

### Light Types

| Type | Use |
|------|-----|
| **Directional** | Sun, moon |
| **Point** | Lamps, torches |
| **Spot** | Flashlight, stage |
| **Ambient** | Base illumination |

### Performance Consideration

- Real-time shadows are expensive
- Bake when possible
- Shadow cascades for large worlds

---

## 6. Level of Detail (LOD)

### LOD Strategy

| Distance | Model |
|----------|-------|
| Near | Full detail |
| Medium | 50% triangles |
| Far | 25% or billboard |

---

## 7. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Mesh colliders everywhere | Simple shapes |
| Real-time shadows on mobile | Baked or blob shadows |
| One LOD for all distances | Distance-based LOD |
| Unoptimized shaders | Profile and simplify |

---

> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

Related Skills

mobile-games

31392
from sickn33/antigravity-awesome-skills

Mobile game development principles. Touch input, battery, performance, app stores.

2d-games

31392
from sickn33/antigravity-awesome-skills

2D game development principles. Sprites, tilemaps, physics, camera.

nextjs-best-practices

31392
from sickn33/antigravity-awesome-skills

Next.js App Router principles. Server Components, data fetching, routing patterns.

network-101

31392
from sickn33/antigravity-awesome-skills

Configure and test common network services (HTTP, HTTPS, SNMP, SMB) for penetration testing lab environments. Enable hands-on practice with service enumeration, log analysis, and security testing against properly configured target systems.

neon-postgres

31392
from sickn33/antigravity-awesome-skills

Expert patterns for Neon serverless Postgres, branching, connection pooling, and Prisma/Drizzle integration

nanobanana-ppt-skills

31392
from sickn33/antigravity-awesome-skills

AI-powered PPT generation with document analysis and styled images

multi-agent-patterns

31392
from sickn33/antigravity-awesome-skills

This skill should be used when the user asks to "design multi-agent system", "implement supervisor pattern", "create swarm architecture", "coordinate multiple agents", or mentions multi-agent patterns, context isolation, agent handoffs, sub-agents, or parallel agent execution.

monorepo-management

31392
from sickn33/antigravity-awesome-skills

Build efficient, scalable monorepos that enable code sharing, consistent tooling, and atomic changes across multiple packages and applications.

monetization

31392
from sickn33/antigravity-awesome-skills

Estrategia e implementacao de monetizacao para produtos digitais - Stripe, subscriptions, pricing experiments, freemium, upgrade flows, churn prevention, revenue optimization e modelos de negocio SaaS.

modern-javascript-patterns

31392
from sickn33/antigravity-awesome-skills

Comprehensive guide for mastering modern JavaScript (ES6+) features, functional programming patterns, and best practices for writing clean, maintainable, and performant code.

microservices-patterns

31392
from sickn33/antigravity-awesome-skills

Master microservices architecture patterns including service boundaries, inter-service communication, data management, and resilience patterns for building distributed systems.

mcp-builder

31392
from sickn33/antigravity-awesome-skills

Create MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. The quality of an MCP server is measured by how well it enables LLMs to accomplish real-world tasks.