mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
Best use case
mobile-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. Mobile game development principles. Touch input, battery, performance, app stores.
Mobile game development principles. Touch input, battery, performance, app stores.
Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.
Practical example
Example input
Use the "mobile-games" skill to help with this workflow task. Context: Mobile game development principles. Touch input, battery, performance, app stores.
Example output
A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.
When to use this skill
- Use this skill when you want a reusable workflow rather than writing the same prompt again and again.
When not to use this skill
- Do not use this when you only need a one-off answer and do not need a reusable workflow.
- Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/mobile-games/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How mobile-games Compares
| Feature / Agent | mobile-games | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Mobile game development principles. Touch input, battery, performance, app stores.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# Mobile Game Development > Platform constraints and optimization principles. --- ## 1. Platform Considerations ### Key Constraints | Constraint | Strategy | |------------|----------| | **Touch input** | Large hit areas, gestures | | **Battery** | Limit CPU/GPU usage | | **Thermal** | Throttle when hot | | **Screen size** | Responsive UI | | **Interruptions** | Pause on background | --- ## 2. Touch Input Principles ### Touch vs Controller | Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks | ### Best Practices - Minimum touch target: 44x44 points - Visual feedback on touch - Avoid precise timing requirements - Support both portrait and landscape --- ## 3. Performance Targets ### Thermal Management | Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp | ### Battery Optimization - 30 FPS often sufficient - Sleep when paused - Minimize GPS/network - Dark mode saves OLED battery --- ## 4. App Store Requirements ### iOS (App Store) | Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes | ### Android (Google Play) | Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended | --- ## 5. Monetization Models | Model | Best For | |-------|----------| | **Premium** | Quality games, loyal audience | | **Free + IAP** | Casual, progression-based | | **Ads** | Hyper-casual, high volume | | **Subscription** | Content updates, multiplayer | --- ## 6. Anti-Patterns | ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync | --- > **Remember:** Mobile is the most constrained platform. Respect battery and attention. ## When to Use This skill is applicable to execute the workflow or actions described in the overview.
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