multiAI Summary Pending
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
28,273 stars
bysickn33
Installation
Claude Code / Cursor / Codex
$curl -o ~/.claude/skills/mobile-games/SKILL.md --create-dirs "https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/main/plugins/antigravity-awesome-skills-claude/skills/game-development/mobile-games/SKILL.md"
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/mobile-games/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How mobile-games Compares
| Feature / Agent | mobile-games | Standard Approach |
|---|---|---|
| Platform Support | multi | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Mobile game development principles. Touch input, battery, performance, app stores.
Which AI agents support this skill?
This skill is compatible with multi.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Mobile Game Development > Platform constraints and optimization principles. --- ## 1. Platform Considerations ### Key Constraints | Constraint | Strategy | |------------|----------| | **Touch input** | Large hit areas, gestures | | **Battery** | Limit CPU/GPU usage | | **Thermal** | Throttle when hot | | **Screen size** | Responsive UI | | **Interruptions** | Pause on background | --- ## 2. Touch Input Principles ### Touch vs Controller | Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks | ### Best Practices - Minimum touch target: 44x44 points - Visual feedback on touch - Avoid precise timing requirements - Support both portrait and landscape --- ## 3. Performance Targets ### Thermal Management | Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp | ### Battery Optimization - 30 FPS often sufficient - Sleep when paused - Minimize GPS/network - Dark mode saves OLED battery --- ## 4. App Store Requirements ### iOS (App Store) | Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes | ### Android (Google Play) | Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended | --- ## 5. Monetization Models | Model | Best For | |-------|----------| | **Premium** | Quality games, loyal audience | | **Free + IAP** | Casual, progression-based | | **Ads** | Hyper-casual, high volume | | **Subscription** | Content updates, multiplayer | --- ## 6. Anti-Patterns | ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync | --- > **Remember:** Mobile is the most constrained platform. Respect battery and attention. ## When to Use This skill is applicable to execute the workflow or actions described in the overview.